Dead Space Should Tone Down the Action and Focus on Horror

OnlySP: Envisioning Concepts is a brand new series where we examine some of the best developers and franchises of the industry, and envision what direction could be taken next. This can vary from possible locations, new mechanics and new directions we think could fit. As we have now entered a new generation of gaming, there’s a lot of possibilities ahead for new games and new ideas for existing games. The article is a light-hearted look at “What could be?”.

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mochachino1585d ago (Edited 1585d ago )

If you want horror, play Outlast (PS4/PC).

Hands down the scariest game I've ever played.

WildArmed1585d ago

I've been wanting to play that, but I'm pretty sure Amnesia the dark descent would give Outlast a run for it's money.

I never really found Dead Space scary anyway, having a gun in your hand gives the player a lil' bit too much control (esp. when ammo is abundant).

Dead Space franchise kinda felt like RE4/RE5. More focused on kicking zombie ass.

Horror games like RE1/2, Amnesia, Silent Hill, etc play much more differently (at least to me anyway)

Ashunderfire861585d ago (Edited 1585d ago )

They should make a ghost horror game, with Outlast hide and run mechanics. I can imagine that game with a lot of physical use to the environment, because ghost can move objects in horrifying ways, to scare the crap out of any player. It could be a TV that suddenly turn on, as the player jump to the loud sounds from the bad signal.Even objects in the kitchen can be toss around to build up fear in the player's eyes. Its those jumping moments that scares the player, before the monster comes in. You see anybody can be scared due to a lack of taking notice of what's around or even behind them, because their too busy concentrating on one thing. "Its a classic scare, where your parents sneak up behind you to say boo! Then you jump."

If any of us think about it, its not that hard to come up with an idea for a horror game. There are many ideas unexplored, and thrown out the window in favor of in your face action. Where the monster just run up to the player mindlessly without intelligence, and become cannon fodder.

Dead Space doesn't have to follow the hide and run approach from Amnesia, Slender, and Outlast. It could be scary in many other ways, like the build up fear idea I type from above. EA could have the Nercomorph A.I. taunt the player with sounds and manipulation of objects, then they could decide when to jump out an attack the player. This could be done with unpredictable A.I. like the Alien from Alien Isolation, but on a bigger scale. EA should also not make Isaac overpowered with overpowered weapons, but just lighter weapons. They could make Isaac use object in the environment in many ways to slow down, and possibly kill enemies. "There you go! We would have a real horror, and deep thinking Dead Space game.

Now EA hire me on the team, I just gave you an idea.

gillri1584d ago

nah I played more games scarier than Outlast, its feels more like a haunted house ride rather than a haunted house

-Foxtrot1585d ago

Which is what they should be doing anyway since it's a horror franchise.....too bad EA ruined up the story and characters with Dead Space 3.

Thanks Guys....

Flipgeneral1585d ago

Id go as far as saying that even DS2 had too much action.

nothing was as intense and immersive as the first entry

my 2 cents

Conzul1585d ago

Meh, I thought DS2 was perfect. Just pump up difficulty level if you need more tension because waaay less ammo.

Deadpoolio1585d ago

Please for the love of god stop calling Dead Space a survival horror franchise....It never has been, never will be....AND Dead Space 3 wasn't that much different than Dead Space 2 yet 3 is supposed to be the ommmmggggzzzzz its toooooo much action. All 3 were the same

-Foxtrot1585d ago

Dead Space WAS a horror franchise

Dead Space - Horror

Dead Space 2 - Action/Horror

Dead Space 3 - FULL ON ACTION

gillri1584d ago

How is Dead Space 1 NOT a survivial horror?

tigertron1585d ago

I agree that Dead Space needs to focus more on survival horror, though I thought DS2 had the perfect balance of horror and action. The first game was all about the horror, the second was in between then the third was all about the action.

I love all three, but I'll admit DS3 could have been so much better with a greater focus on horror. EA needs to realise that games don't have to be action packed to be popular.

NYC_Gamer1585d ago (Edited 1585d ago )

Dead Space is dead and now EA will have Visceral working on pure action shooters

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