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Submitted by codelyoko 650d ago | news

AMD Mantle Vs. Direct X Battlefield 4 Multiplayer Benchmarks – Shows Massive Improvement Over SP

WCCF: Multiplayer benchmarks are nearly impossible to conduct, but we finally have Multiplayer Benchmarks of Battlefield 4 with Mantle API Vs DirectX (AMD, Battlefield 4, PC)

dsswoosh  +   650d ago
Titanfall textures are awesome.

Cboat is a filthy neogaf liar.
windblowsagain  +   650d ago
Textures are crap, worse then xboxone but just not as crap on PC. Titanfall.
Detoxx  +   650d ago
Textures are crap because "Beta"
sinspirit  +   650d ago
I wonder if they can have half-Mantle half-DirectX games. So, before a game is updated for complete Mantle support they can still release a few of the Mantle optimizations beforehand. Or, if a developer simply isn't experienced enough or has too low of a budget/amount of time, they could just Mantle, for example, only the lighting.
TWB  +   650d ago
I believe mantle is a completely different API.

What you are asking is essentially the same as asking for a game to use Direct X and Open GL at the same time.

API is a "bridge" between the sotware and graphics hardware.

For your suggestion to work, Direct X and Mantle would have to be merged into one API but the problem is that both are closed proprietary software's (?)

Open GL is open source AFAIK, meaning that everyone who's capable, can contribute and improve it.
#2.1 (Edited 650d ago ) | Agree(4) | Disagree(0) | Report | Reply
adorie  +   650d ago
OpenGL would be so robust if it was the defacto standard,
JsonHenry  +   650d ago
^^ THIS! OpenGL would rule all if it was used as often as DirectX was.
KRUSSIDULL  +   649d ago
Mantle graphics are worse that's why you see an FPS increase.
Rearden  +   649d ago
Massive? Less than 10% on a high end card. about 3% on a midrange card. Apparently no one sees the benchmarks, only the sensationalist headline.

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