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5 Things We Learned From February's Nintendo Direct

Nintendo’s streaming announcement service Nintendo Direct has become a wonderful and reliable way to inform gamers about upcoming titles and surprise everyone with unexpected announcements. Nintendo Directs in the past have ranged from unbelievably awesome to criminally uneventful, so what did Nintendo’s first broadcast of 2014 leave us with?

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ChaosKnight831d ago

I learned that Nintendo has no idea how to build hype for games. "Hey, let's release that soccer game a bunch of people were excited about by dumping it on the eStore with no promotion!"

wonderfulmonkeyman830d ago (Edited 830d ago )

The Twilight Princess reveal says differently, as does the reveal of Bayonetta 2 and X from Monolith.

And Megaman's reveal? HYPE ALL OVER THE PLACE...

No, Nintendo's real issue is their lack of effective advertisement all around, outside of events like E3, and their habit of keeping new projects secret for far too long.

MrSwankSinatra830d ago

i learned that a steel diver sequel is more important that star fox or f-zero. an i don't want to hear crap about "what if they're saving it for E3??" listen all they gotta do is show me a logo and that'll be enough for me and then when E3 comes around show a trailer.

ManyFishToFry830d ago

This is what I learned, Nintendo will continue to apologize for the lack of software. All while not being able to do anything about because they think internally.

Geekman830d ago (Edited 830d ago )

What I learned: 1)I have a new main for Smash Bros. 2)A bunch of free shovelware I won't be playing is coming to 3DS. 3) Donkey Kong Country is gonna be HARD! 4) Bayonetta is hot. 5) X's gameplay is the same as Xenoblades. 6) A bunch of characters I won't be using are gonna be in MK8.