Hardcore Gamer: The Xbox One still has the potential to lead the console race, especially with its formidable online initiatives and exclusive software, but now proverbial roadblock is Microsoft's own delusional stance on the future of gaming.
Can someone please explain to me why Respawn has been saying that Titanfall would be nothing without the Cloud, and yet, it works fine on PC and Xbox 360 without the Cloud?
Nothing but PR talk.
Still waiting for MS to unleash the cloud that will automatically make all Xbox Ones better than the PS4. Any day now.. Come on MS, I paid more for the Xbox One, turn on the cloud!
Yeah Cloud basically equates to Dedicated Servers. They are right but its not as revolutionary as it sounds.
Have you ever played sports on a team? It's the same concept. No matter what direction your team is heading in you always show praise to the camera. Or be prepared for the locker room, lol. And I wasn't trying to be a dick with the 1st question just trying to relate it to something else. @aftermoth cool trolling bro.
@Majin-vegeta: That is incorrect, as my post further below tells the story. That said, the coined term "cloud" is a PR term used to describe "massive" computers with easy to access features. @Septic: That is technically what all cloud services are, "servers". However, how abundant they are and how those servers expose features is what makes it a cloud. Think Amazon cloud, they are at it's core also distilled down to servers. However, Amazon layered all these services on top of it to make it a cloud. Point being, with Azure cloud backing Titanfalls and the Xbox Live Compute team supporting it, I expect extremely seamless experience on all fronts barring the first days issues. My question is what were you expecting with the cloud?
Nuketail, I think its fair to take M$ on their word right? I was expecting it to make my Xbone 3x more powerful then it is currently. Are you telling me that was nonsense?
but Gus, "it's in the clooouuuuudd".
And they said the cloud would give the game incredible AI. I just watched a video by Angry Joe and in my opinion the AI is mentally retarded.
I agree, I watched an Alpha video a little while ago (and I know that I can't really judge too much because it was only the Alpha) but the AI were really stupid. One player managed to hop into a room in a building filled with about 4 bots. The bots just crouched down and stared at the player for about 10 seconds. They didn't even do anything until the player finally shot and killed all of them.
Shorten your sentence to angry joe is mentally retarded and I would agree with you. The character he plays not the actual guy. Idk him personally.
The Cloud isn't exclusive to Xbox One. That's the antithesis of what cloud computing is. That doesn't mean it isn't PR.
Cloud = Servers Cloud service can work with any console or pc. Titanfall is multilayer game that will use servers instead of p2p. This provides for a more stable online game experience.
But, but I THOUGHT P2P WAS BEST therefore the old claim that live was better than PSN the previous gen! Confusing these claims. More 180's that I can keep up with!
@pupa Both PSN and Live were p2p. Live was just a more reliable service. No one has EVER argued that p2p was better than dedicated.
Respawn got bags of money for that.
Seriously? Do you know what Cloud even is? The X1 doesn't "Have Cloud". The X1 uses Microsofts Cloud compute service. Which MS can use for anything they want. It's just a cloud service. Also, it's absolutely atrocious to see how stupid and closed minded gamers can be. Cloud services are the future. It's nice to see that PS gamers will hype the crap out of PS now and then **** on Microsofts cloud. PS now is literally streaming full games albeit PS3 and below. MS cloud is going to partially stream NEXT GEN games. As in X1 games will be enhanced by Cloud. It's just a matter of time now before more devs get used to the idea. Many companies have already realized the potential of Cloud services. Many companies including gaming ones utilize it already.
One word for you: latency. I think you greatly misunderstand the power and shortcomings of cloud computing. Microsoft won't be streaming any games. Not even partially. It'll serve as an ancillary service providing backdrop enhancements. Not better looking or better functioning games. Indeed, companies are utilizing cloud services. Those companies aren't, however, making ridiculous promises involving faster processing.
May not see anything revolutionary until fibre optic internet is the norm everywhere.
Irishguy, How do you expect people to respond to you when you don't even understand the point in the mocking. No one is making fun of or saying its not the future Everyone is laughing at MS and how they lied to their future customers on its real applications and uses. They lied about how they would be using it and they lied about the immediate positive it will have on their system. Thats the mocking and ribbing people are using it as. Like i said if you can;t get that then how do you expect people to debate anything to you? ++++++you only have one bubble.
u must be lost kid. they said on 360 its 3v3 and the rest are retarded mods running around like headless chickens
The PC will be using Microsofts cloud servers as well.....
I'm not a technical wiz kid but from an earlier article I read about this game when it was first announced Rest awn says that they presented it yo both Sony and Microsoft and Sony didn't have the dedicated server infrastructure that Microsoft has not saying that that hasn't changed now since Sony is popping out some new services and the cloud compute that helps with the AI also has something to do with it that's just what I have kind of grasped from all the cloud talk
I watched a gameplay preview video and the hosts said the Cloud will be used for both the PC and 360 versions (i.e. the dedicated gaming servers). They also stated that the Xbox One version willl use the cloud to help with the graphics processing.
Both the PC and xb1 versions are running on azure servers...
Which will likely improve nothing. Honestly, cloud computing can only go so far. I agree that the future is online, but not when it comes to the core functionality of a video game.
@logiclee False. Any online game will be better if handled in this matter. In the case of Titan fall: 1) why would you want to have host advantage? 2) why would you want to have to reserve console processing power for networking duties? If you had azure as an option, why not save that processing power for the game? 3) why would you want your titans AI behavior to be determined by the hosts xbox? 3a) how would your Titan properly react to you if the hosts internet connection has a hiccup? 3b) how would your Titan behave if the enemy it was focused on had a bad connection to the host? 4) if there is host migration, why would you want your consoles processor to be limited, just in case duties migrated to you? 4a) if there isn't migration, why would you want to deal with hosts dropping the match? Azure removes a lot of those network related variables... Variables that magnify when AI is involved. It also improves overall latency . The benefits are plenty. I don't know how you can get off saying it would "likely improve nothing"
That is easy! Xbox One started the path of Xbox Live Compute i.e the cloud. When Titanfalls creators asked BOTH Sony and MS for their massive need for dedicated server with cloud level features, only one company responded. MS! Essentially without MS and their cloud, Titanfalls would likely never be! Also, to correct you, both PC and Xbox 360 uses MS cloud. This has been confirmed by Respawn, but what they also said is the Xbox One has more "niceties" coupled with the fact that Xbox One hardware has been designed with the cloud in mind from the very beginning.
They cloud will eventually get so big it will condense into a shit storm and rain on your parade.
Respawn slurped from the same fountain of illegitimacy Microsoft and EA have been drinking from for years. So to them, even their lies sound like the truth. When you get in bed with dogs, expect fleas. Respawn is now flea ridden and needs a proper delousing. Good luck to them.
Of all the failures Microsoft has exemplified, the cloud is by far the silliest. Maybe they should just sell off the games division.
Stupid to sell off their Xbox division over some silly cloud.
Nah, competition is good but the cloud s*** was ms blowing smoke up everybody's a**es. Their fans regurgitate the same nonsense hoping its real. The cloud hasn't proven sh*t. Its actually done more damage than good because now everyone is asking where this cloud god was when multiplats were under performing. Taking people for eeedjuts mate
A lot of those ppl suck up the BS like a sponge, ie.: georgenoob, truefan, death, jokesonhim, septic, etc.
Its so sad that a majority of Gamers cant see in the future. They just sit there and go "Durp a durp game goes in slot durp video on tv wheres my RF adaptor???". The cloud WILL change the way we game for BOTH systems. Everyone keeps making fun of the cloud but how people dont see what Microsoft is talking about is mind boggling. Microsofts cloud network is amazing, its infrastructure, speed and accessibility is what makes it great. Take GTA5 for example. GTA 5 has to render the entire world within the system its played on. The graphics, the sound, the AI...etc. Now lets take a version with the cloud in mind. You purchase GTA 5 and the world and computer AI is being handled by the cloud your home console hasnt done a thing yet and it already has a lavish world with computer AI staring at it. Now your system will handle your character, audio, extra details that you do etc. This will allow more people to play online with a better infrastructure for online gaming. This is why Microsoft keeps saying the xbox one can get better graphically with the cloud. You will connect to worlds already waiting for you. Its really not hard to understand people just dont want to.
lol I love how people disagree. What are they disagreeing with? The fact I explained how the cloud works? The bottom line is neither the PS4 or Xbox One has come even close to their full potential. Every developer will say "We did everything we could do with the system" but thats just everything they could do at that time. Look at uncharted 1 and then last of us, halo 3 to halo 4 its night and day. Xbox one can handle 1080p and it will reach it, PS4 has no games to play right now but it will get its greatness. Each system will start their stride by the fall and everyone battling over which is better or saying what they should do is just wasting time.
I disagreed with your comment about PS4 having no games just so you know why I disagreed. This time of the year is almost always a drought. XB1 doesn't really have any more than the PS4. And if you count the F2P and Indies, I would dare say there is more on PS4 right now. Maybe not as many AAA exclusives, but big deal, they're coming.
I don't know buddy. I've played 8 dif games on my PS4 so far and still have one still in its package. So maybe stop talking out of your backside on the interweb? Maybe? Lol
listen to you, talking like an adorable little evangelist. I hate to break it to you, but until we see some serious advancements in public internet services, cloud computing won't be able to affect graphical fidelity one iota. Even then, the enhancement will be negligible at best. Distributed computing has a lot of benefits, but real-time rendering isn't one of its strong suits.
Oh my gosh. This is the first time the Cloud-To-Butt Chrome add-on has changed the title to make MORE sense than the original title.
Okay, this article just acts like MS can change its mind about the cloud and all of a sudden magically regain the lead in the console race. I take issue with that because to do that, MS will have to basically buy out exclusive rights like they are with Titanfall. MS can certainly do that, but it is not in the best interest of gamers for them to buy out exclusive rights to games. If Titanfall were on PS4, PS4 gamers would get the opportunity to play the game as well. It would be good for gamers. MS just knows that because the PS4 is more powerful, that allowing that to happen could significantly reduce any sales potential they would have for XB1 from Titanfall. Basically, if the game ends up being a system seller, it would sell both PS4s and XB1s and not just XB1s and likely more would be PS4(although I hear a lot of people saying they'll play it on PC, which is my plan also since its not on PS4). I'm not against MS buying studios if studios are looking to merge, but buying exclusive rights just to keep the game off another system is what I take issue with. So yeah, MS has the money to 'buy' a win this generation, but it doesn't make the XB1 a superior system and it is not in the best interest of gamers. It is in the best interest of fanboys however. So it is pretty clear this is a fanboy article. I know that business is business and you have to do something to give your console the edge, but I like Sony's approach better. To my knowledge Sony has not bought exclusive rights from any 3rd party devs for PS3 or PS4 thus far. Sony's exclusives come from Sony's own development studios or developers that have decided it is in their best interest to develop exclusively for Sony. I realize that Sony bought some of those devs, like Naughty Dog, and that's okay. They made them first party and they only do that with devs they feel are good fits in the Sony brand.
It's also not much of a win if you end up spending more money than you take in.
You're right from a short term perspective spending money for exclusives might not be a win, but if MS is trying to dominate the market, it is just the kind of move they would make. The best way to keep people from seeing the games are superior on PS4 is to keep the games off of PS4. I am a little afraid this gen that MS is going to spend more money than last gen to keep games off of Sony consoles because of the clear advantage. Last gen, MS did not need to do this as much (although they still did it) because the PS3 and X360 were very close when it came to 3rd parties and the 360 typically had the edge due to ease of development. The table is turned this gen, so to remain competitive, MS is likely to spend loads of cash rather than fight it out first party games to first party games with Sony. We have already seen several examples of that and we are likely to see many more. It's not illegal, and I dare not even call it dirty, but it is just not in the best interest of gamers. Obviously having the cash to spend is a clear advantage for MS that Sony does not have the luxury of. It just makes it hard to be a fan of MS in my opinion because this practice is not helping the industry. They already practically have a monopoly with Windows, they would like to do the same thing with console games.
Well said, and that's the difference. Just think if Sony bought the rights to Destiny. But that's how M$ roll right. Smoke n mirrors n bullsh1t. But then again, Sony don't need to resort to dirty tactics, the PS4 is killing xbone on it's own merits. The problem for M$ regarding paying to keep games from the PS4 is that, as big as M$ pockets are, would publishers want ignore the massive PS userbase. How many ip's would M$ be prepared to buy to attain that goal. How much would it cost to pay the equivalent of lost userbase revenue through exclusivity. I mean something like GTA or COD for instance, that's a lot of cash. TBH I wouldn't worry about that. I think that would be even beyond M$ capabilities.
I think Microsoft's real problem is in the focus of their development. It seems to me as though Sony has approached this generation from a perspective of "what do gamers want from a console, and how much are they willing to pay for that?" whereas microsoft has approached it from a perspective of "how can we convince customers that they want to give us more control over their media habits while also paying us more money?"
I'm not sure why all this cloud debate always reverts back to graphical power. The future IS online. Look at some of the most anticipated upcoming next gen games: titanfall, Destiny, the division, evolve, sunset overdrive, project spark etc... The key experience is online. With that in mind, there's no denying that in each of these games, having a scalable, dedicated server presence would make these online games a better experience. If you're going to have an online game that features AI, why would you want to do it on a P2P network? That would be a waste of local processing power. If your going to have MMO elements, why wouldnt you want to have servers that spin up on demand as opposed to fixed servers? With project spark, thanks to the cloud, I could update a game i designed using my PC, then instantly test the new build on my xbox 1. How is that not beneficial? Cloud computing has allowed for what many believe is the best racing AI, with Forza 5 From a gaming perspective, there are tons of benefits that cloud infrastructure can bring, especially if it's affordable for developers to tap in to... Those benefits just don't have anything to do with graphics... And no one is really saying otherwise.
Yeah the futures online, if you like to play multiplayer. What about all the gamers who like single player campaigns, or don't want to play online. The cloud won't matter to them.
I'm sure a decent amount of the people would feel that way. But the trend is, people are spending a ton more time playing online than single player. And even while playing SP, they are signed into xbox live or psn
"Look at some of..." And what about the others that AREN'T online based, or whose key experience has NOTHING to do with online? How much online will there be in Metal Gear, Kingdom Hearts, Final Fantasy, inFamous, and plenty of others? You can't argue that online is the primary way games are going, then ignore all the big games that contradict that claim JUST to make your point. As for what the debate reverts to, that's because Microsoft claimed it would be able to AFFECT graphical power. Will you act like that never happened? And that's really the point of all this: the way Microsoft touted cloud computing isn't anywhere near being viable. There may be a city here or there, but precious few COUNTRIES are ready for that, infrastructure-wise. And as long as that's the case- and it appears it will be so for at least another decade- Microsoft's claims are as substantial as REAL clouds.
This article is everywhere and nowhere. First, consoles almost never have the same specifications, so this constant comparison of PS4 specs to X1 specs is dumb. Previous generations have showed that console specs don't result in generation success. Wii was less powerful than PS3 and 360 but sold more, PS2 less powerful than XB but sold more, etc. etc. Second, MS has not left their focus from gaming. X1 has started with more exclusives than Sony did on PS4, and MS has already announced just as many coming exclusives as PS4. So I don't see how that is marginalizing gaming. At the same time though they are growing other revenues streams for XB, so what we are witnessing is a console that is not only reliant on games revenue to be successful. Third, the cloud is going to be more important as the generation unfolds. Anyone that understands computing knows that a consumer device hooked to a cloud engine properly is way more powerful than the fastest stand alone consumer device. The cloud may not make the X1 into a PS4, but it will enable different types of gaming experiences that require massive computing resources well beyond PS4 and X1 combined. Finally, MS bet big on online and with gamertags last gen and it turned out to be the right bet. Who's to say they are automatically wrong less than 3 months in this generation?
Wow, lots of cherry picking in this article to say the least.
Where is Edonus, JokesOnyou, Morepowerofgreen, Belking, christoclus and all the other who are blinded by the mighty Cloud Processing Power and the mighty SDK update for X1 that magic giving 1080p on all games? Yeah the Microsoft's head is way over in the "cloud" :P I don't see power of the cloud on my Xbox One, several titles running in sub-par 30 fps and 900p with Ryse with horrid FPS stutters and has linear feel to it. Forza 5 running at 1080p-60FPS, that's ok. For Forza 4 on X360 was 60 FPS, car games tend to do 60 FPS more easier than other types of games.
For some reason I thought of gta5's in game radio ad about the cloud, I nearly spit my drink out when I saw the headline. In a serious note, MS shouldn't have advertised it's cloud features quite so aggressively. Alot of ppl actually thought it would make gfx look magically better right out of the box. Gateway MT6706 2008
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