The third game in Spike Chunsoft's Zero Escape series appears to have been put on hold.
gaming is dying
Come on just a little more to catch this dream :0
I hope they are able to finish the 3rd game one day. The first two games in the series are some of my favorite handheld games.
NOOOOO This is one of the few games i am looking forward to, you can't leave us 2/3 way through the story like that.
No, no, please God no! Don't let the trilogy be incomplete! :(
more people need to buy the games
No! Kickstart it! VLR was frigging amazing.
This just ruined my day (and my week, my month, maybe even my year). Virtue's Last Reward is the only game that I got a platinum trophy. Not because I wanted that trophy, but because I loved the game so much that I didn't rest until I did everything I could do in the game. I bought 999 after that because I couldn't get enough of the Zero Escape universe and I wanted to understand more about the storyline, even after reading everything about it on the Internet. I was really, really happy when I heard that they were making the third and final game. And now I hear this...
Please, let your fans start a kickstarter and help make this game not only a reality, but make it the game you want to make. I LOVE Zero Escape: VLR. I bought 999 because of it. It put Danganronpa: Trigger Happy Havoc on my radar and I'm LOVING it right now. It opened me up to a genre I had never experienced. I will be very sad if this game does not come out.
You played the sequel first? That must have been awful. Ending must have made no sense. Hell, the whole tenmyouji/junpei revelation was lost on you. That's a shame.
Yeah, I played Mass Effect 2 before I played Mass Effect 1. Come to think of it, I played Xenosaga 2 and 3 before I played 1 :D Still, I was more than happy with the other revelations and twists. The characters, Dio aside, were very enjoyable. The puzzles we really fun. And once the narrative really comes into focus and I really understood what was happening, I was just really impressed with how the entire game was setup. I don't want to spoil anything for others, but it was cool how it doesn't matter how you play the game because the pieces will fall into place.
@krontaar I did it, too. It was awesome. You did play 999, right? In that game, they talked all the time about the first nonary game. But did you play a game about the first nonary game? No. Did you have to? No. All the information you needed to understand the plot were in the game itself. The same happens with VLR. Even if someone didn't play 999, the game tells all the details you need to understand the plot. How would the endings make no sense if they told us everything we should know? [SPOILERS] As much as it would be more interesting to have played 999 first to understand the small details of their past, it's not necessary. The game takes the time to explain about the second nonary game, that Junpei and Akane were in it, that she disappeared right after that to plan the third nonary game, that he looked for her all his life up until then, and whatnot... [/SPOILERS] In fact, I played 999 after VLR and even though it helped me to understand the universe a little bit more, it didn't really shed new light onto the things that happen in VLR, exactly because VLR already had told me everything I had no know. They'd have to be really stupid to make a game that didn't make sense unless we played the games before them.
I tweeted Shahid, it's a fantastic game on the Vita and hopefully Sony can help fund it. It deserves its sequel.
i just wish consumers were more open/informative
They need to finish the story, I cant have the cliff hanger that virtues left me. my trilogy collection needs to be complete. that and i need that damn watch from the first game that i never got from gs.
Hmm, I didnt really like zero escape on the vita. It was a cool concept. But heres my experience with it: Play through once, get bad end. Ok, ile go back and change a decisions... Then they change what happens just to f*** you over. I really don't have time for a game that is almost guaranteed to make you lose, then mock you as it makes you lose again.
Everytime you "lose" you learn more about the characters and find clues to get to the true ending. In fact, this "change what happens" is the core of the plot and they have an explanation for it, and you'll understand why it's very important. But you'll never see it. I'm sorry for you.
Its a very well designed game, in fact many of the mechanics and concepts can be found directly in books on proper game design. Like the ally/betray system is a carbon copy of the "prisoners dilemma". So I do appreciate the devs, and the game for its level of quality and how well thought out it is. However it provides no incentive for players who are motivated to play games by "Mastery"(skill level). You just cannot get better at this game, nor can you character improve throughout the game. So you may say "Im sorry for you", but I say "Im glad I didn't waste the effort". Although, This game would actually be a good game to watch a 'lets play' of.
Did you... ever play another adventure games and/or puzzle games? Can you say that Professor Layton isn't interesting because every puzzle is different and therefore you "can't get any better"? Or that The Walking Dead, one of the most praised games from past years doesn't give any incentive to be played because it's almost entirely based on choices and consequences instead of skills? About the "nor can your character improve throughout the game", I'll spoil something for you. [SPOILERS] Every time you go back in time and change a decision, Sigma himself is moving between those different timelines. There comes a point where he will start to remember what happened in the other timelines, and things that he learned in those "bad endings" will make him able to get to the real ending. So every time you think "oh, I got a bad ending, so there was no point getting here", you certainly found out clues to help in other timelines. For example, in one bad ending, Dio may tell you about a code to disable a bomb. In another timeline you can use this code to disable said bomb. And this is without saying that each bad ending gets you deeper inside a character's story. Every one of them is charismatic, so by itself it would already be a good enough reward for getting those bad endings. When you said "change what happens" it's probably because you betrayed Phi, she allied with you and then you went back, allied with her and she betrayed you. Sigma isn't the only one who jumps through timelines and remembers what happened in them... TIP: you're only able to see the true ending when going through most of the bad endings, exactly because those endings have things that are necessary to understand the plot as a whole. [/SPOILERS] Well, I'm out of bubbles and I won't say anything here anymore. But if you like puzzle games, going through each timeline would be fun because each decision leads to a different puzzle. If you like interesting plots, going through each timeline would be fun because you learn more about the characters and by each branch in the timeline you learn something new. If you don't care for any of those things, then really, this game isn't for you. EDIT: I thought I clicked on "reply" to you, not myself. I hope you get to read all of this, it took me some time to write it all :P
If only more people spend their money on this game rather than that CoD crap T_T
Ths game must be released. Period.
Kickstarter and I will fund this shit! I need my third installment! Life would just be meaningless if i dont!
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