Grab It Magazine detail and interesting quote from its making of feature for iOS hit Oceanhorn about how indie developers should work.
I got to admit, I always end up gravitating towards games with better visuals. I have nothing against pixel games... I just get more immersed in those pretty 3D rendered worlds.
The guys is correct in that it's not just pixels that define old-school gaming... but there's noting wrong with pixels
You took the words right out my mouth, nothing wrong with pixels and there is more to old school gaming than that.
But if we forget the pixels we will not be able to see your game :( LOL
I thought that was a (terrible) screen shot from Wind Waker for a second.
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