Developer Fred Wood on how to fall in Love

Love grew out of inexperience.

Developing his first game ever, Fred Wood didn’t know how to program checkpoints. So he let players make their own. Now, that mechanic is central to Love‘s blend of tough platforming and dangerous exploration.

Players have 100 lives to throw away in each pixelated platform-hell level of Love. If you’re not sure what lies ahead, or not sure how the environment will react to you, it’s best to lay down a check. Don’t worry about dying. It’ll happen a lot.

It’s part Super Meat Boy, part VVVVVV — the creators of those games have expressed their admiration of the title — with an added dose of forward-thinking puzzles. Love just hit Steam Early Access for the very low price of $1.99.

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