Chaz at Twinfinite writes:
So, I’ve reviewed quite a number of games in my time here at Twinfinite. Some have been great, some have been not-so-great, but they’ve all shared a pretty important, consistent feature: playability. I’m not talking about precision controls, great story, or any of the things that pile on to take a game from “working” to “enjoyable” – mean the most fundamental form of functionality, the ability to open the game and, after some probable loading time, play it as it exists. Guise of the Wolf is unique in my experience if only for its inability to successfully deliver this, which makes it a very difficult title to review on any other merit (or shortcoming).