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Submitted by TransientDreamer 568d ago | news

Sucker Punch's Nate Fox: Realistic Seattle Influenced by Studio's "Reality Bubble" Ideology

Open worlds can be hard to develop. One does not simply create a world and inject life into it at the drop of a hat. Many of an open-world game’s best attributes are emergent, and its up to the developer to tap into the correct beats to make these attributes shine. Such is the case in Sucker Punch’s upcoming game, Infamous: Second Son. (inFamous: Second Son, PS4)

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