TxK – Review (PS Vita) | CriticalIndieGamer

Before the days of pixels and polygons there existed a simpler graphics medium. Old arcade and home game systems used what is known as "vector" graphics. If you've ever played the original Star Wars arcade game or owned a Vectrex home console system, you may already be familiar with these wireframe looking games. Some graphic styles are timeless and for Jeff Minter vector is one of them. Minter is well-known for his brand of psychedelic, wireframe shooters. You could say he has dined out on them for years now, but when he is responsible for titles like the legendary Tempest 2000, who cares? Minter's studio, Llamasoft's latest effort, TxK, faithfully reproduces the visual style of his past games whilst dragging them kicking and screaming into the modern era.

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