Sick of tagged-on deathmatch modes and miserly, uninspired single-player campaigns, Mark Butler applauds the announcement that The Order: 1886 will be multiplayer-free – and argues that more mainstream releases should follow its example.
I agree with the point of the article just not with the particular game he choose to make his point on. Man I was hoping this game would have co-op so bad that now im just uninterested. If this game was focused on a single main character I would have been fine with no anytype of multiplayer to focus on SP, but the squad aspect was too much of a tease and now I just get annoyed whenever I see this game mentioned.
My main bugbear is tagged-on competitive multiplayer. I'm actually a lot more agreeable to the optional co-op aspect, to be fair. If it's implemented well, it can be terrific - and actually add to a campaign experience. That said, if the co-op actively denigrates the campaign, as with Resident Evil 5, then I'm definitely opposed!
True, I remember playing Resistance:FOM and enjoyed the co-op. Overall even though the game didnt do that well, it had a really good story and had great atmosphere. It also managed to do a decent job at multiplayer, still with some problems, but it was fun. As long as its a well done complement I didn't see a reason not to include it for this type of game.
I agree, competitive mp being tagged on is a bad idea if it wasn't part of the initial design. I think a lot of debs just want a piece of the pie that Activision almost has full control over. Co-op if done right is great but often has a high risk factor in spoiling the main story of the game. It's difficult to play through a full co-op campaign without spoiling the story for someone or them spoiling it for you. Games like Borderlands have demonstrated how to do co-op the right way. Left 4 Dead is another great example of co-op. I think the the debs of The Order: 1866 were afraid that the addition of co-op would ruin the suspense. Separate co-op missions may have worked but they probably didn't want to detract from the main story.
Co-Op is not in the developers vision so why shoe-horn something that was never meant to be in the game in the first place? the story is the main focus of this game in which co-op actually takes more focus away from the story. i'd rather have actual co-operative experience that was built from the ground up like boderlands from the get go gearbox wanted co-op to be in the game and now it's one one of the best co-operative experiences you can get.
Why make a squad based game and miss the opportunity to add coop? Its a double edged sword. While I respect the dev for having a vision, it just ended up disappointing me as I was looking at that aspect heavily to add replayability and added value. And im pretty sure im not alone on that.
Sorry Gamedog but you're wrong on this one. Co-op would ruin the AAA experience set forth by this game. Let me explain. If you've ever played Uncharted single player and then the online co-op multiplayer, you'll notice there's a huge difference. Same with the last of us online. You can really insert any AAA game that has a cinematic focus here. what happens is that you cannot recreate the amazing single player experience with online coop because you have to make sacrifices. The game would take a hit graphically. The top quality animations take a hit and become canned animations. The shooting mechanics also take a hit as the enemies turn into bullet sponges and don't react as realistically. There are some games that are identical online and offline, but they have made the sacrifice of making each experience run on the same engine therefore cutting down on the potential for a truly amazing single player experience. Also, story elements get sacrificed. Imagine if Last of US was co-op. It would change the entire narrative of a perfect single player experience. It would NOT be the same. So I would trust REady at Dawn with their decision. They are smart enough to know that co-op would destroy the vision they have for this game.
I was really hoping this game would have coop. Not all games need multiplayer, but I also get pissed when people say "good" when a game has no mp.
We should just ditch anything that takes away from the main experience. Battlefield needa to drop single player and Tomb Raider 2 shouldn't have multiplayer. Co-op still would've been dope for the order.
Something tells me after Titanfall both COD and Battlefield will be multiplayer only. Only Destiny will be left with both single and multip because it needs to introduce us into their new universe. Doing that requires you to tell a story, alas the mandatory single player campaign. Plus, Bungie loves them a good sci fi story! On topic, I prefer single vs multi any time. Look at GOW Ascension... As I was playing it I was cursing its multiplayer and the lack of focus in the story and play time of its single player campaign, a defining aspect of GOW.
Time to start renting games to I guess
Because replay value sucks?
If a multiplayer mode really sucks, then you're not gonna play it, so there's no replay value anyway.
Last gen was nearly ruined by copycats, hand-holding, "mass-market" appeal, and imo excessive health regeneration (haha). Maybe it's time we take a step back and give talented devs the freedom to create games that many of us want. If you don't like it buy a different game. Crazy right? This doesn't mean multi-player is going away Dante. Also isn't DmC or whatever single player?
Tomb Raider's MP really gave it replay value pfff bahahaha.
The resources that are used for a tacked-on multiplayer mode could be used for something more important, like fixing bugs, adding new quests or fixing up the aesthetics. If the multiplayer is that much of an afterthought, like it was in Tomb Raider, don't include a multiplayer mode at all.
Meanwhile at respawn...
I'm sorry but I'm gonna start buying games less if that's the case. For someone like me who lives outside of NA, USD $60 dollars is no joke. If I spend that much I want at least a 20 hr campaign or a multiplayer that I can invest time into. Skyrim, Battlefield, Mass Effect, Dragon Age and Treyarch CODs. These are games I'm willing to invest $60 dollars into, they are long and their multiplayer is worth it. If Order has a 20 hr campaign I'll buy it but we'll see.
You're right that the price is an obstacle here. We demand a lot of value out of a game because of the literal value of it. I'm a big fan of "consumable" cinematic games, I'm happy to play through something awesome like Heavenly Sword, or romp through something spectacular like Ryse and then never touch those games again. Move on to the next awesome game. But if that's the package then the price aint right.
What a stupid article. Ditch multiplayer games? So after I beat the game wtf? I just wont buy it. The only games I played with no multiplayer was gta but it has multiplayer but I dont play the multiplayer. Red dead. Hitman and assassins creed blackflag.
For those of you screaming "Replay value!" How many of you play Tomb Raider online? Or whatever tacked on MP games have (Arkham Origins online anyone?) In this day and age, you have to choose one. either make your game online oriented and put full effort on that, or put full effort on SP. A "decent" MP will only hold gamers for a month before they go back to Battlefield, COD etc that focus on MP experiences. Not every studio is big enough to split the team to work on either mode within an ample time frame and come up with something fun Bioshock Infinite was fine and it had no MP
Singleplayer will always be better than multiplayer. I prefer being told a good story while playing a game, over playing multiplayer, which is just repetitive.
If a game has a great single player and future dlc that's done right and ads to the game then it does not need mp imo.
If the game is good then I won't mind not having MP. I really hate games with tacked on mode, like campaign mode in BF4 or MP for Tomb Raider. Why waste money on modes that people don't even play. Your just increasing the cost of development. While The Order will probably be good without mp, it's a game that's pretty much made to have it. But at the same time this is Ready at Dawns first AAA console game so small steps at a time. Get the mechanics down and when the sequel hits fill the game with more modes.
Multiplayer or Co-Op should starting being in more games now since everyone is emphasising that living room domination mindset. The living room is where the family connects and have fun, not just to sit around and see one person have all the fun.
i wonder where this article would be if 1886 had multiplayer...-_- hmmm i wonder.
Well you see.. Some of us have friends and brothers, cousins, sisters, great grandparents that will love a great co-op game to play together. I miss the co-op ps2 games idk wtf happen to co-op last gen.
Amen. Seriously, let's thank blockbuster games like Tomb Raider, BioShock 2, Batman Arkham Origins for creating such lacklustre multiplayer. Each MP is a bigger failure than the other. If anything, they only gave us ample examples to use when discussing why NOT to have MP.
I can't wait to see more of The Order:1886. I'm not a big multiplayer gamer, but I too would have liked to see a separate co-op campaign, but separate from the main campaign. But this is Ready at Dawn's first foray into AAA game development so I would rather they nail the single player and leave the multiplayer for the inevitable sequel(s). The single player only formula has worked pretty darn well for most of the best games of the last generation, and most of the best games of all time. They know what they're doing.
But I would love to see a properly done MP version of this in future, I agree with dropping the same rinse and repeat match "missions" but I am sure they can come up with some missions to suit the storyline and still do the SP version proud without losing the original context.
Sometimes the industry gets stuck in a rut or follows fads to the detriment of more games than is healthy. Last console gen saw devs desperate to tick either the mp or co op boxes whether the game in question suited it or not. Theres nothing worse than tacked on features in any game as funds, man hours and talent is diverted away from a games original focus to say nothing of the technical hit the overall quLity takes when vision is diluted for fashion or expectations sake. To be frank tacked on modes add no replay value which could be outweighed by added quests or quality in the games prime areas anyway. Some games suit having many modes while some should stay firmly sp or mp focussed and it should just come down to indiv devs on indiv games. Not a hard thing to get uour head round and if you question the replay value of sp only then its for you as consumer to weigh what quality vs time vs cash/value means to you on a game by game basis. If its good enough its decent value whatever modes a game has and it just depends on that money vs quality equation. Tacked on modes just dilute that quality and add nowt. Game by game, dev by dev. Then we choose.
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