Wii U accounted for a tiny portion of Ubisoft’s Q3 sales. How small are we talking about? 2 percent small.
This explains the Watch Dogs delay, and the cancellation that will likely come in a few months. 2% is horrible. And for reference, Xbox One is 9% while the PS4 is 12%. The Wii U has sold more units worldwide than either console right now, so this just shows how poor 3rd party Wii U sales really are.
yup...just OUCH! but some people still says that 3rd parties are dumb to neglect the Wii U.
It would be bad business sense for a 3rd party developer to spend money developing for Wii U if that platform is only going to provide you with 2% of your game sales. I can see this 2% number dropping even further in the future with more Wii U owners also adopting the PS4 or XBox One. It is possible that numbers like these are why WatchDogs received another delay on Wii U. With numbers like this it would be hard to imagine them covering their cost to port it to the Wii U.
why the hell did you get so many disagrees? I guess that's one problem with Nintendo today, that hardcore fanbase that they choose to target all the time, the same people who disagreed with you. they'd rather be oblivious to the problems plaguing the company than hold Nintendo accountable and expect change.
Do a negative Microsoft post or a negative Sony post and you will get a ton of disagrees as well even when you are correct. That's the internet for you.
Ubisoft is certainly a rich company. But let's do some maths. They sold about $60 million worth of games on the wii u + about $120 million worth of games on the wii last year, and you think they will let it go? I don't think they will let go. They might want to change something in the approach to Nintendo systems, that's all.
Ouch! But you have to admit, if the games ran better and were at least up to par with the last gen version, the Wii U versions would sell better than they do. Assassins Creed runs at about 20 FPS on average for Wii U so yeah...
Assassin's Creed is fairly CPU heavy, and the Wii U's CPU isn't all that great, it's much slower than the CPUs in the PS3 and 360. It wouldn't be easy to get better performance. That's the same reason many games like COD struggled to maintain a decent framerate.
The Wii U has two CPUs and a GPGPU. I'm pretty sure they could have made it run better.
With the correct code for the Wii U, these Wii U ports would leave the ps360 versions eating dust. But, Wii U ports currently have small teams of people working on them, which means if they can get away with crowbarring old antiquated ps360 code on Wii U with average playable results, then that's what the will do. The PS4 and X1s' CPUs are ALSO slower than the ps360s' CPUs... CPU speed doesn't tell you how proficient a CPU is.
what about optimisation?
No. The system has 1 main CPU which is a tri-core version of the Wii CPU. The secondary CPU is essentially a low-powered Android CPU and it's only used for background tasks, it isn't used for games at all. And yes, the consoles GPU is capable of running GPGPU tasks. However, Nintendo chose to use a very low end GPU that is too slow to utilize GPGPU functions in any real meaningful way. That GPU will not be able to entirely make up for the CPUs shortcomings. The overall design of the console was a bit sloppy. A severely underpowered CPU, a decent GPU that is a bit too slow to make up for the CPU, and RAM that is too slow for the 2GB capacity to be of real use. And then on top of that there's the Gamepad which reserves some of the consoles already limited power in order for the controller to properly function in games.
So you are saying that three cores combined with a GPGPU if optimized right could not run Assassin's Creed better, the ARM processor also would help because it makes it so the PowerPC processor is only being used when playing games. If the RAM in the Wii U isn't fast enough the how is the 360's and PS3's? So how isn't that enough?
x for wii u sure looks and runns better then anything i seen yet soo..hmm
The CPU is slower than the PS3 and 360 CPUs. No amount of optimization will change that. The RAM is slower, roughly half the speed of the PS3 and 360 RAM. Again, no amount of optimization can change that. Now, I'm not saying that devs can't make good looking, and good performing games for the Wii U. Of course they can. But when you're porting a game from the PS3 or 360 you're going to have a very hard time trying to get the same performance. The Wii U performs great when games are built specifically for it, but it doesn't perform so well when games are ported to it. PS3/360 games are designed to be more CPU heavy, but on the Wii U the CPU power just isn't there, which makes porting games much harder.
Clearly you have no idea what you're talking about. If clock speeds were anything, then the PS4 and XBone are also severely underpowered. That said, the Wii U's CPU totally outperforms the PS4 and Xbone's CPUs core for core. PS4 and Xbone still have more of them.
@stragomccloud This isn't just about clock speeds. It's about what the CPU is actually capable of. It's overall speed. And in reality it's very, very slow. It's even been described by the Metro devs as being a "horrible, slow CPU", and that was in comparison to both the PS3 and 360.
What's funny is that the GamePad alone has 3 CPU's in it. Not that they're powerful or anything, I just find it interesting.
Ouch Ubisoft deserved better sales than this! Now they must turn their back on the platform as it's been proven that mostly all WiiU owners don't buy 3rd party games ;)
Why would anyone ever suggest that a company turn their back on another company? Don't you want Ubisoft games on the Wii U? There is no logical reason as to why they shouldn't make games for the platform, hell, they're even making a profit off of it.
Consumers deserve better business policies. Ubi isn't exactly playing towards WiiU owners ( Rayman legends for example )
Well, considering the other consoles out there (PS3, PS4, Xbox 360, Xbox One, 3DS, Vita, Wii), of the consoles they're making games for, Wii U's make up only 1.2% of them.. That means that the Wii U is pulling more than its own weight, one would expect its sales to be roughly 1.2% of Ubisofts sales. Still, disappointing figures, to say the least.
When you treat the fans like crap thats what you get.
wii U is dead, you fanboys don't want to admit it but it's true. No 3rd party will support it and for good reason, Nintendo only cares about selling you a $300 mario machine. Nintendo needs to learn a harsh lesson that gamers aren't 10 year olds that worry about the noise the fan outputs so that "mum" lets it stay in the living room.
whos really the fanboy here? eh eh?
yes i'm a fanboy, my fave console all time was the super nintendo. yes i'm a fanboy because i don't want nintendo to treat me like i'm still 11 years old. yes i'm a fanboy because i want nintendo to grow up with me.
Maybe Nintendo follows a philosophy of simple, clean, and eco-centric console design. I don't think anyone wants to buy three powerhouse consoles that can all play the same games with exception to exclusives. Nintendo has the upperhand and fails to use it I think, because it still wants to create different experiences at the expense of the Power Game plan. Just go with it, Nintendo isn't the only option for gamers. I love Nintendo games and the Wii U is definitely not dead. Looks like it's going to be a wonderful "steam"-esque machine for me, with awesome 1st party games and those few niche 3rd party games, the games that are called out on innovation and actual hard work. Those proliferate and stick with the Wii U "best of" catalog.
Your mom is buying you a PS4/X1 isn't she?
Hmm would it be because of the Rayman Legends delay, bad port of Splinter Cell because of the 90 second loading times? We don't buy BS
That's quite bad considering the amount of games Ubisoft put on Wii U.
Wii u is a massive failure, you'd have to release a 1000 Zeldas in offer to save it from purgatory.
This pretty much explains why Ubisoft delayed the Wii U version of WD.
Thats what happens when you flip the bird to a console's user base.
Well, considering they never advertise their Wii U version of games, delay Wii U versions of games, make exclusive games have 9 month delays because of decisions to go multiplatform, drop dlc support for Wii U versions of games, are lazy in optimising the Wii U versions of games, and many more reasons, they should expect their sales of Wii U versions of games to reflect their commitment.