AusGamers recently went hands-on with Turtle Rock's Evolve and writes:
"Of course none of this is to say Evolve is some kind of high-end experiment the team built around being members of PETA or whatever, because there’s plenty of other stuff here to keep the experience pumping along as a videogame first and foremost. Human classes are all familiar, with Assault, Medic, Support and Trapper. The latter obviously builds towards the “hunter and prey” component I mentioned earlier, and this class does have a unique set of tools such as being able to tether the creature down and keep it relatively confined for a short period. But it’s ultimately the team, and teamwork, that will go towards bagging your trophy. The other classes are all pretty self-explanatory, so the real differentiator comes in the play-space and the creature that you’re all hunting."