It must be tough to make a truly engaging rhythm game as they’re essentially elaborate versions of Simon. The simplicity of their mechanics hides beneath flashy graphics and scenarios that provide some context, but if none of that does it for you, a game’s only other recourse is to have awesome music. Radiohammer gets it partially right. Its challenging gameplay is delivered through absurd concepts and a polished art style. Unfortunately, the concepts are limited, the challenge becomes beyond punishing, and the music is unmemorable.