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The Last of Us and the Illusion of Choice

Sam explores the story line of "The Last of Us" and wrestles with whether or not the ending should've let players decide the fate.

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LennyLovespuds872d ago

I'm all for free choice in some games, however I feel in this case it shouldn't be a player choice to change the story. The powerful ending is stripped down to player interpretation of which ending they prefer to think of as canon to the story, and that takes away from the experience more than it adds to it. At least in my opinion, anyway.

johndoe11211872d ago

Agreed. The ending was done the way it was to make the player question the morality of joel's decision. Whether he was right or wrong will be debated as long as this game is talked about. The only way to accomplish that was to force everyone to make the same decision. By giving people a choice everyone would choose the ending that they are most comfortable with and that would not really push people to seriously contemplate the complexity of the decision that was made.

NeoTribe872d ago (Edited 872d ago )

Alot of people dont underatand the ending completely either. Alot of people think what joel did was bad but, if they bothered to listen to the science recorders laying around the last level, they would know she more than likely was not a cure and that there were more immune people than just ellie.

jimjam3442872d ago

this game was desighned to play out like a movie, having multiple endings wouldve watered them both down, there are games that have done multiple endings right, but even then they werent as philisophical as the last of us ending.

McScroggz872d ago

Not every game needs to give the player choice. Some stories are best told a specific way.

Oagoz872d ago

designhed is a word i guess.

ziggurcat872d ago

"Sam explores the story line of "The Last of Us" and wrestles with whether or not the ending should've let players decide the fate."

no.

because then we wouldn't have heard the end of how people's "choices" didn't matter.

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