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Jazzpunk Review | Saving Content

Excerpt: "It’s impressive how Jazzpunk has handled the funny. Instead of focusing on the written joke, they lean on participation from the player in these nonsensical things within the world. You could run straight through each chapter and only get a taste of what this game is made of but it’s in the exploration that the comedy really shines. You’ll want to walk around all every inch, finding things to click on and use. Go to a payphone and dial a number, use a metal detector at a beach to uncover random junk, or maybe pick up an ever so convenient giant cotton swab next to a man with giant ears. Trust me; your curiosity will be rewarded. One could look at Jazzpunk in a similar vein as Gone Home, where it’s focus is around exploration and interaction rather than going from point A to B with the highest scores in mind; just think of this as its tonal opposite. Because of it’s focus on everything surrounding the main objective, the first mission alone I had spent over 40 minutes just...

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