Despite the giant hulking mechs having the available arsenal, you won’t be able to shoot through walls in Respawn Entertainment’s TitanFall.
Fair enough. Not a massive deal, although it can be fun to kill a camper through a wall. Will be hard to camp with a Titan though :P
Only if they use energy based weapons... With no kinect force. Cheesy to think a massive guass cannon couldn't penetrate/break concrete. Don't wine about design specs, it's next gen be innovative! No more static FPS maps! IMO those titans should be a wrecking ball
How are you going to wall run across a pile of concrete? It is about design, not realism.
@Septic The inner walls could have a steel framework that doesn't destruct when the concrete is shot away. Would allow some cool particle effects, discourage camping, and still keep the walls intact for wall running. Could have added a little extra strategy as well due to the temporary nature of the cover. Bit convoluted, but when you have giant mechs running around, realism obviously isn't a top priority.
Running across a steel framework? That's a bit too much. (Although the skill-gap would be pretty cool- only the BOSS players could execute wall running). Actually...that's not a bad idea on second thought. Hmm...
smh...more and more little things missing. titans that dont break walls causing destruction, bullets dont penetrate? even cod has this stuff...smh man, what could have been evolutionary is now closer to just a fps with mechs. septic...wake up. "too much"? bf has this with tanks helis boats cars on last gen systems...no reason why this next gen mostly bot controlled "cloud" utilising "killer app" of a game can have something like destruction. hell bullets have been penetrating things since goldeneye on n64. shameful work...this game has too much potential to be missing things like this.
Titanfall is really fun, and none of these complaints matter once you play the game.
The real reason is most likely either: 1) Bullet penetration makes playing Titans too much of a cakewalk and too difficult for infantry to find cover. 2) Technical constraints with one of the platforms not being able to handle it with everything else turned on. I think (1) is quite likely but if it's (2), then we'll probably see a sudden change of opinion when the sequel comes out. Also penetration doesn't mean destruction. Obviously BF physics would fail for this game being it's so reliant on carefully placed walls for parkour.
You cant destroy walls cuz its using an ancient engine (man this team loves old engines and 60fps eh? 1st the Quake engine for COD and now the Source engine for Tiatnfall) that cant really do it, and they couldnt figure out how make the engine do it. Besides the system is already struggling to run this game (720p/6v6 players!?) so destructibility would have probably prevented it from running at 60fps.
Their excuse is stupid, cuz they could have easily have came up with logical reasons on how to make it work, like have walls made out of powerful metals that you cant destroy, and really are 12 people really going to destroy everything on the map? what are these tiny COD maps? They could have added underground tunnels or gave the pilots weapons to fight the Mechs with. Its all bullcrap excuses.
Probably has more to do with the AI spazzing out over map destruction. Can you imagine the 38 or so AI glitching out cause someone blew some holes in the walls?
Played the alpha for several hours and never once did I think "Hey I should be able to shoot through that wall" I was having too much fun enjoying the game to think of trivial crap like that. The Sony fanboy Titanfall smear campaign is in full force as release approaches... not anyones fault that the PS4 doesn't have a title this exciting yet, it's just how it is
@ oh alexcoop (or whatever the hell your name is)
Nothing as exciting, we have Infamous coming out in March too kid, so recognize the nonsense you're spewing. And i'll take that over Titanfail anyday. Try again kid, you're delusional. And p.s. nobody cares about Titanfall except you fanboys, get over yourselves
Says the guy "who doesn't care about titanfall" yet is reading around in a clearly marked titanfall article Lol get out of here you silly fanboy, you just made my point Hottest game on n4g with 48000+, infamous 26000+
lol, this is getting ridiculous. ^ It's so hot because there are constant damage control articles, it's almost comical at this point.
You have forgotten one simple thing, in the future they invent super concrete. It's virtually indestructible unless a timed event happens. Pretty cool right? Kinect force made me chuckle a bit.
You're dreaming silly fanboy, and thats cute, you actually think i really care about your stupid little 720p 6v6 MP only game with bots. Thats funny.
And Sony fanboy smear campaign?...LOL! how bout the MS fanboy cheerleading squad/parade y'all got going? LOL!
And btw, if i really cared about the game and wanted it, i could just buy it for my PC or 360. Afterall its 720p/60fps 6v6 on the 360 too, and graphics aint everything to you X1 fantards, so whats the difference?
Wouldn't make much sense, IMHO, if they could. Would mean everyone would rush to get a mech or they'd have to implement weapons that could take down a mech much faster for those outside of one. It's a game of being able to survive on equal footing. If a mech can't see you, it can't hit you. If you can't see it, it can't hit you. LOS rules are the most fair rules in a game like this.
true i partly agree my thing is though it takes away the strategy potential. i mean EVEYBODY is going to rush to get a mech no matter what. maybe they shoud have one of the different mechs with this ability its slow but can take out a building while others are faster but cannot..plus the cover system would be awsome too. man vs. mech is already equal because you can run jetpack and attack weak spots as a man whils as a mech you cant enter a house or use cover so you should be able to destroy walls or something.
The not so tactful response
I'm just going to make a point or 2, don't comment on something you have not played, fun is what gaming is all about and making comparisons with other games that are not in the same league type is dumb. Next point is second son a single player game or multiplayer, because people seem to forget the power difference used in a single player game and a multiplayer. I have a question, why is COD and BF don't have people in them apart from the players.
no wall destruction cox the Xbone can't handle it?
Aint that the truth, the game has to run at 720p with only 6v6 players, so destruction would have made it run less than 60fps. Aint the X1 impressive?
^^ When "gamers" pretend to know what they're talking about.
Since mobility (jumping off walls, for instance) is a big part of the game, it was probably a design choice. CoD allows shooting through walls because it makes sense to take cover and shoot at people running out in the open. However, I get the impression that taking cover and "camping" are not going to be encouraged, especially with the AI dudes running around (not sure how much of a threat they'd be, but they probably flush out campers). Titanfall lacking the ability to shoot through walls would be like....Unreal Tournament or Tribes lacking the ability to shoot through walls. In other words: not worth worrying about.
I want this game because the action will be chaotic. A fast-pace FPS is a good thing.
If that's your slant, google COD...
Since you mention it, you do it for me.
What is COD
@Cherchez La Ghost http://lmgtfy.com/?q=Call+o...
Why not a FASTER paced FPS? Unreal Tournament or Quake! Or Nexiuz!
Yeah, except those games actually require skill to play, haha. (Not knocking on Titanfall here, but I honestly don't get why people are treating it like the second coming.)
I always found this mechanic in CoD and Battlefield to be frustrating, it always led to deaths where bullets would curve around corners on my Kill-Cam. I think in Battlefield it works a lot better, but in a small FPS like this, best to leave it out.
Its called lag compensation.
That has nothing to do with shooting through walls or destruction. That's just crappy netcode.
Getting shot around the corners in Call of Dootie and Crashfield isn't because of bullet penetration, but because of terribly-programmed netcode.
Shooting through walls and blowing down buildings makes the Pilots have zero chance in the game. Cover and speed are the 2 advantages Pilots have against Titans. Sure blowing crap up like in BF4 looks neat, but gameplay wise it wouldn't work here. Plus, the second anyone got in their Titan the first thing they'd do is start strategically knocking holes in everything rather than engaging in the actual fight.
Its the same with battlefield, people just destroy stuff as fast as possible.
Or repeatedly c4 the same wall over and over and over again.
the game seems like they really thought of gameplay & balance, can't wait for the beta!
I dont think it was about game balance or power. I think it was just about time. I'm sure they will do it in a sequel.
Is this game going to be remade every year like cod?
Highly unlikely, it's developed by a small team and I can't see Respawn farming it out to anyone else. If I was a betting man I'd say 18-24 months with plenty of DLC inbetween.
dont forget ea confirmed starting next year its rotating 3 franchises. So i think star wars battlefront comes 2014, then battlefield 5 2015, and then titanfall 2 2016. question is if titanfall 2 is 2016 spring or 2016 november release. my guess is it is certainly 2-3 years when next titNFALL comes out
Pre-order cancelled! Sorry wrong topic (yea remove the disagree your fanboyism gave me)
Lol funny I just placed my preorder
You cant deny sony has one huge shiny arse.
You need some form of sanctuary from the mechs.
If all the walls could be shot through and the buildings could be blown up ala battlefield, then it would render the wall running pilots useless. I love how a design choice gets turned into an argument about console power, despite the fact tha the issues at hand have been around on the previous generation... Doesn't being a fanboy ever get tiring?
Sadly after the hype this game will fail just as crysis mp.. There's nothing wrong with the game but there's an ingrediant that Is missing. For this reason alone titanfall will not take of. It won't be played after 4 weeks tops. Only by the select few like crysis fans
You know Crysis wasn't made by Respawn, right? What a horrible analogy. That's like saying Viva Pinata's single player was boring and a waste, thus the Last of Us is going to be terrible. Great logic we have here at n4g.com.
Not only that what's the "missing" ingredient?
Well my logic is they are both 1st person shooters that should of really been a hit mp wise. But for some reason it just is boring after a few weeks after the hype is gone.. They have guns,players ect ect but u tell me out of all them 1st person shooters ever made with mp why is it only battlefield and cod are the only true hits.?? Mark my words
logic of fanboys, or is he hoping for for it to fail?
Leogats - an ingredient missing, on a game you haven't even played. The N4G YouTube experts are bloody hilarious.
I played it at Eurogamer son.. Don't speak of what u know nothing about..
You're a confirmed Sony fanboy trashing XB articles. And you certainly didn't play Titanfall on XB1 at Eurogamer, they were all PC's (plus a very early version to boot which even then won a heap of awards). You should try enjoying your own console more and spend less time trolling XB articles and watching YouTube videos, you might enjoy your gaming more...son.
@ chris12 Can you believe he threw that out there? "I played it at Eurogamer son". You didn't play sh*t. No one believes you. Chris is right, Titanfall was not Xb1 playable for the public at Eurogamer, it was PC, but nice try and lying.
So they are both FPS so that's the magic link? Well, what about Halo then, why not compare it to that, or COD4MW, FPS that were successful? You're not making any sense. This game hasn't even released yet, but you seem to know exactly how it will play out. Or, are we made because you can't play it on the PS4? Seriously, you're not making any sense.
The reason why you can't shoot thru walls because its Titan Fall is really Call of Duty all over again same game same code same old original creators. Ohh I forgot same old player count as well 6 vs 6 **REMEMBER Call of Duty 2 was 6 v 6 damn almost ten years ago and they still have the same problem of not being able to support more player count.
The ignorance of this comment, it's just so sad. Last of Us multiplayer is 4v4, so it must be terrible right?
Tell me please! What is ignorant about my comment. Did I compare it to any other game NO I simply compare the game that original creator made in the past that also had similar player count which was plague with issues as well. I'm just saying I don't trust these guys to deliver a great product and yes I seen the gameplay videos it looks impressive to say the least. But when this game get into the hands of gamer let see what will the gamers think after a few weeks or months of playing.
Shooting through walls is cool but not that important. He thinks your comments are ignorant because after seeing a few videos that you know that this is just another COD clone and not something unique. You have no idea what it will be like playing it. Not only that people continue to buy COD year after year after year. Yet that doesn't get boring. Yet a game that tries new things (and it is indeed trying new things)will be old in a few weeks. what evidence do you have to back that claim up? I'm not saying its going to be amazing, I'm saying don't be ignorant and say a game is something before ever booting it up. Plain and simple. Here's something to ponder, if EA or Respawn were in the slightest concerned people would thinks its just another COD, do you think they would do a beta?
I see your point. However what I think of the game is my personal opinion and of course this not base on videos I watch but simply the creator of the game itself. Please don't get me started with EA which is in Microsoft pocket book and if Titanfall really wanted to go all platform that would of chose another publisher instead of EA. EA President Peter Moore who was also formely Microsoft Xbox Division in 2003 and was involve in the 360 then left to go to EA. Beta are a joke nowadays isn't like the old days I use to do beta myself so go figure.
Ignorance is saying they have a problem with being able to support more player count. Their previous games have had a higher player counts. "I'm just saying I don't trust these guys to deliver a great product" You do realize they created COD 4 Modern Warfare, considered by many to be one of the best FPS to ever be created. Not trusting them to create a quality title would be like someone unsure to buy a game because Naughty Dog made it.
The best FPS goes to Half Life 2(Yes, I realise you said one of). The original COD were much better in my opinion. You had to have skill to play that game online at it's peak and many moons after. Activision Respawned, my bad, Respawn Entertainment have had Cash Cow embedded into them. you can thank Acti for that. I assure you...you'll be able to shoot through walls in a sequel or two away.
All of the "This game would be better on PS4." Comments need to stop. I own all 3 systems (Yes I have a Wii U) and really believe Microsoft should just buy the IP outright. Generally when a title comes out on a system it is associated with that system even if it eventually goes multiplat. I would rather not see part II of this on PS4 at all.
It's going to be fun. If you aren't buying it, stop trolling it. I'm getting it on PC, like the rest of my friends. It'll be fun for small LAN parties.
Damn, it would have been fun to make a building fall on to a Mech... Oh well, probably in the next TF.