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The Evil Within: Mine Trap Gameplay Video Brings Fans Pure Resident Evil Feeling

Check out the mine trap gameplay video of The Evil Within, the upcoming survival horror game from Tango Gameworks. The Evil Within is development under the direction of Resident Evil creator Shinji Mikami.

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ShugaCane1688d ago (Edited 1688d ago )

1:46 Can't tell if this comes from Mikami's laziness, or from his will to trigger fan's nostalgia, but I'm pretty sure I've already seen that scene in another game of his lol

Anyway, this looks waaay good. Especially the atmosphere. I like it a lot so far, really reminds me of Re 4, which is a good thing since this is one of my favourite games ever.

Tzuno1688d ago

hahhahahhhhh, so familiar.

N4GJD1688d ago

We need less sequels and more spiritual successors like this! And more new IP! PLEASE!

Loadedklip1688d ago

So as long as it's nearly the same game but under a new coat of paint ... you will dig it? That's pretty dumb.

1nsomniac1688d ago (Edited 1688d ago )

The lighting looks great but am I the only one who came out of this feeling massively disappointed???

I thought this was the return of proper horror!?

Guns, proximity bombs, army's of undead, ridiculously poor combat & animations.

Watched 2 minutes into it & the game went from my excitement scale from an 8/10 to a 2/10.

CrossingEden1688d ago

I'm just not afraid of this game, i'm playing outlast right now hiding in a locker terrified out of my life, and then I watch this and it's not scary whatsoever, not to mention the fact that the name "mine trap" is extremely redundant, we're not stupid, obviously a mine=a trap.

christrules00411688d ago

I just beat outlast last night. First person is typically better for horror survival games then third person. Another thing was the enemies look way to slow. In Outlast an enemy sees you and you have to run, close the door behind you and find a place to hide. It gave a great rush and when you find a place to hide your just hoping he doesn't find you.

This gameplay video doesn't scare me at all.....

Pozzle1688d ago

I'm still very excited for this game, but I gotta admit I'm disappointed by how much it seems to be taking from the combat sections of RE4. I hope the rest of the game is more...slow-paced and eerie.

fenome1688d ago (Edited 1688d ago )

Still wanna check this out, this clip was anticlimactic though, gameplay looks a lot slower than I thought it would be..

Edit:
By slower, I mean it seems like your actual actions and enemy response times seem slow. I'm all for slow and deliberate, but this isn't what I was thinking after the glimpses I saw before. Time'll tell, it'd be cool if they incorporated some old-school puzzle elements like they used to with the good old Resident Evil games

DJrantz1688d ago (Edited 1688d ago )

I was thinking the same thing. Its hard to tell if this game requires a higher thought process beyond shooting enemies.

ssj271688d ago

I agree.. headshots that did not counted as headshots and in general bullets did not effect sometimes even if he was aiming well, I don't like this kind of inconsistent gameplay.. if I shoot to the head I want him dead and so on..

But it looks interesting.. I will keep my eye on it.

gantarat1688d ago

Shinji try to balance action and horror

Pozzle1688d ago

Hopefully he balances it right. The atmosphere of the game looks creepy, but I'm a little dubious about the amount of shooting and action scenes that have appeared in these gameplay videos. I hope there aren't too many sections in the game where we have to shoot down hoards of enemies.

fenome1687d ago

@ Pozzle

My thoughts exatly, action sequences shouldn't just consist of waves of enemies. I'm hoping it has a proper balance between action and horror. Not just hide, hoard, hide, hoard, or that'll kill the game for me. I'm all for balance, but just because it contains equal parts of both doesn't mean it creates balance (I'm not saying that that's what this game is doing, 'cause I have no idea. I'm just hoping it's not).

Personally I'm not a fan of waves of enemies, I like my encounters dynamic unless it's a tower defence game or just a 'tower defence' moment..

We'll see though, still anxious to try this game, but the hype's let up a little bit for me for now

Pinkdolphinyfg1688d ago

I think you misinterpretted what this game is supposed to be then. Mikami never intended to make a pure horror game such as outlast/amnesia. He wants to make the direct sequal to what resident evil 4 successor should have been. Also in an interview he said the purpose of survival horror to him is not be completely vulnerable and run away from it but to be able to conquer it have have that satisfied feeling afterwards. Personaly i like how its shaping up to be and the nods to resident evil 4.

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Inception1688d ago

This video isn't new, they already show this. But the more i saw the gameplay, the more it reminded me of RE 4.

Tedakin1688d ago

I kind of DON'T like how much this looks like RE4. And spider monsters.... NOOOO.

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