George from Super Bunnyhop takes a look at Steam’s next purported game-changer: in-house streaming.
This, this right here, may change pc gaming as we know it. If I can play games on my laptop and have my pc doing the hard lifting, it will revolutionize my house.
My main issue with this is Steam's support can't even solve simple install issues, how are they going to fix this when it won't work for customers?
Server: i5-661, 16G RAM, Radeon HD5850, SteamOS Client: Samsung NF310, Fedora 20 My personal experience is very good so far. Even *without* HW decoding I'm able to get near "console experience" with eee-PC (NF310). Additionally there's still bug in AMD driver which makes it run ~50% slower on SteamOS. It's still at beta stage so this is very impressive state already. If Valve is going to support ARM it will bring this tech to phones and maybe even devices like OUYA, Raspberry Pi or CuBox-i (which has 1080p HW decoding capability - http://cubox-i.com/ - http://www.raspberrypi.org) Steam library + [email protected] experience in living room with OYUA or CuBox-i. That would be fun :) Steam In Home Game Streaming Explained & Tested: http://www.youtube.com/watc...
tried it out the other day and im very impressed. I thought the input latency would be worse than it is.
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