Tin Salamunic: I’ll never forget my childlike excitement for the original Fable back in 2004. I eagerly followed every article, every blurb and every video teaser, completely falling under Peter Molyneux’s spell as he promised a game that would redefine the genre. Unfortunately, Albion’s magic and allure wore off quickly upon the game’s release. The end result was a mix of patchy excellence and broken promises. Fable’s charm and lore was undeniably appealing, but Molyneux’s absurd hype drove everyone’s expectations to unrealistic heights. The same happened again in 2008 with Fable II, and things went really downhill with Fable III when Lionhead Studios streamlined its already simplistic gameplay and introduced further bizarre design decisions taking away the little magic that was left in Fable’s crumbling universe.