GameZone: "When I first saw The Elder Scrolls Online at E3 2012, I wasn't sure what to think. The game was strictly third-person, the characters looked caricatured, and the combat looked like it was cloned from WoW. Needless to say, it didn't look very Elder Scrolls-ish. It had elements of exploration that I felt optimistic about, but in the end, I just didn't understand what made this game an Elder Scrolls title. What separated this MMO from dozens of others who have been doing the same thing for years?"