No Man’s Sky: how a four-person team from Guildford strode forth to create an entire universe

Hello Games’ big reveal of No Man’s Sky almost didn’t happen. Whether you watched Spike’s VGX awards show live or caught up with it after the event, the reaction to the surprise announcement was impossible to miss online. Yet had the studio’s founder, Sean Murray, got his way, the two-minute teaser trailer that prompted such a rapturous response would never have been aired.

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dericb111769d ago

I really hope they get put the game off as a 4 person team. Small team but they're doing something bigger than some 100+ man studio.

If they ever do need a kickstart I will be there with all my pennies, nickels, quarters, silver dollars and whatever else to help out lol.

Irishguy951769d ago (Edited 1769d ago )

I dunno, it's not really fair to compare them.

The reason he game is so big is because it's procedurally generated. And it sounds great on paper, or if you don't know the negatives of procedural generation especially when it comes to 'world building', level design, quests, loot and other stuff. We'll just have to see how it ends up. Theres no telling until the game comes out.

The 4 man team is not doing something suited to a 100 man team. The 100 man team should be able to wipe the floor with them. There's a good reason why nobody has really tried this yet. PCg'd content is normally incredibly mundane unless it's controlled by some sort of hand crafted system. Some games use partial PCG because it lets Devs makes 'quantity' at vastly less cost. The simple fact is, it almost always affects quality.

Again this depends on the game, so we'll just have to wait and see with this.

Minecraft is an example of PCG. Imagine if minecraft was built around quests and story. PCG was perfectly suited to minecraft in the game was attempting to just let you roam an open world searching for materials. But if the game introduced more complex concepts, PCG would not handle it well.

As far as we know, No mans sky is about exploring and nothing more? Is that right? I don't think that would hold my attention for very long. My perfect space game is No mans land, combined with Mass effect. However, believe it or not, Mass effect 1 already tried something like that. Remember the crappy planets in ME1? Where you landed on a pretty empty planet and drove around? It was the worst part of the game. I would love the quality of the main quests mixed with being able to travel around the worlds.

I would prefer 5-10 worlds in No mans land, but all of them handcrafted. Instead of infinite PCG'd content

edqe1769d ago

I guess everyone still remembers for example "Frontier: Elite II"

Game size: 720 KB
World size: Millions of planets

"No Man’s Sky" doesn't sound too bad. Interesting to see how the gameplay is going to be.

Dlacy13g1769d ago

I definitely am excited to see more from this game but I fear the hype train on this game may be a bit overblown.

medman1769d ago (Edited 1769d ago )

Wow, nice article that gives insight into this game and the developers take on it. Can't wait to see what E3 brings this year.