Thief has to be more playable than its precursors – but without sacrificing the unforgiving stealth simulation that is the franchise’s core. The result is unforgiving and challenging, but doesn’t require octopus-level dexterity.
This game looks better every time I see it.
LOL. Only the video game industry would consider "downplaying accessibility" as a positive. Still, hope this game turns out to be good.
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