A Canadian research team has determined that excessive violent gaming can impair the development of sociomoral maturity in young adults.
Boo! More fear mongers. I've been heat shotting people since I was 12 and I my morals still seem to be more in line with what counts as normal according to society.
What are you talking about? They conducted a study, and because they get a certain result they're fear-mongerers? Don't just look away from studies you don't like. It's true that conclusions drawn from certain studies can be wrong, and that some studies have sketchy motivations behind them, but don't just automatically dismiss anything either. Also, for all you know, you could be an exception, or not be able to tell, so who cares about your personal experience?
But are there any real conclusive gaming studies though? Every year there are studies that go for and against gaming and always seem to have some sort of caveat that makes me doubt the correlation. I think YES, games do impact people differently but these studies never seem to hit the nail on the head. Not like I know any better to conduct a more accurate study, but oh well. It's just a bit interesting to see so many people turn out normal even after playing extremely violent games. I'm sure there are other factors which come into play.
Many of the studies are small scale and use different tests and criteria, so the sum won't be entirely conclusive. I don't think anyone went as far as concluding that kids who frequently play violent video games do not turn out normally. Also, it'd be interesting to see if the test adjusts for the high likelihood of these kids having nonchalant parents. If you prevent your kids from playing violent video games - at the very least you care.
I see many more kids nowadays that have low morals. This could be caused by gaming or it could be TV, or it could be Internet, or it could be Twitter, Snapchat, or whatever. You name it. All these things have no parental supervision. That is where morals come into play. They are taught by the parents not the computer.
Exactly. No parent = bad morals in 90% of all cases.
That IS the real trouble here, I agree. Kids more than ever are growing up digitally. It's not one specific form of media that is instilling that sense of moral ambiguity in young people. It's the fact that SO DAMN MUCH of a persons development happens through digital media rather than through parenting and peer-to-peer interaction. It's no wonder our whole culture is pervaded by a weird sense of passive apathy these days.
Pff! For all I know, I'll be one of those who will save the world once the zombie/alien invasion comes while the rest hides in fear! I've been training for years! lol Whatever! I'm drunk! I find all these studies a waste of time.
What is this... this isn't science.... this is biased crap. "The journal of game critisim" and what the f is "Brock University" ? I'm studying physics and 109 people being measured dependant on yet another bullshit Psychology value (based on a quiz-no better than the stupid ones you get in magazines) is not worthy of the news and does not prove anything. I shall investigate more about the "social moral score" when I return from my lecture..
It should be no surprise that excessive exposure of violent video games is harmful for kids/young teens.... Thats why their parents should make sure that they dont play too damn much. I also want to question how they performed the tests ? Did they just pick 109 8th graders that played video games which some may have bad parents and others great family ? For example, if you have bad parents and play violent video games then your "moral growth" doesnt get any balance from the acts of your parents (like visiting relatives/distant friends and such) You are just sitting on your ass and play COD/Halo doing nothing else, except for screaming racial slurs ofcourse. Big shocker ?
Social studies are useless anyway. They contribute nothing to scientific progress. The only thing they can do is make controversial studies like this one.
I can see that being true, I can also see where game built around positive moral choices would have an opposite effect. Ive played games all my life, probably outweighing my social interactions 10:1, but when i play a game that says you can be the white knight, or the devil himself, I just cant bring myself to be the asshole, and I think thats a reflection of me playing games where I operated as the hero, versus the neutral killing we see today in games.
If 'a' coincides with 'b' then a caused b is often the argument. But what if b caused a? Or what if a was not dependent on b to any major extent nor vice versa. What if an amoral, ant-social SOCIETY caused individuals to seek games that best reflect how they feel about the society that they are in? Not as wish fulfillmemt but as their own social study? Margaret Thatcher said 'There is no such thing as society' (or words to the effect of, in case she was misquoted). The Conservatives and tabloid newspapers glorified in attacking videogames in the early 90s. It went hand in hand with their at least slightly more understandable hate of 'video nasty' films and drugs. They attacked Cannon Fodder of all things which was, if anything, extremely respectful towards soldiers themselves, attributing individual names / affectionate nicknames to each man and, Blackadder goes forth-style, showing poppies as marks of rememberance. I could say that people would play fewer virtual games if there was a better choice of real games to play aside from 100s year old games that have been turned in to capitalist dreams like football. But at the end of the day, all you need is love so I hope that everybody finds a really great partner who understands their need for single player gaming and enjoys playing multiplayer with them. And I hope that all those Conservtaive party conferences attacking single mums 'I've got a little list' like the child catcher, are consigned to the lowest rungs of hell where those middle of the road rabble rousing speeches belong.
And yet there are atleast 100 other studies that have shown the exact opposite. I have also been playing violent games since i was about 4 years old and they haven't had any negative effect on me.
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