Alien: Isolation is shaping up more and more like it’s film counterpart, 1979′s Alien, and unlike 1986′s Aliens, the more action-oriented film on which last year’s Aliens: Colonial Marines was based upon. Much like Alien, there will be no complex firearms at the disposal of the player in Alien: Isolation, and the developers have confirmed this fact.
This really isn't any different than the whole technology spiel they offered gamers a few weeks ago. They want everything to stay within the realm of the Alien film universe, in what would be considered "realistic territory." Common sense would have dictated we wouldn't have insane futuristic weapons.
You know there's gotta be a flamethrower somewhere on the ship.
I love the idea behind this game, I just hope they are able to nail it. I imagine it's going to be very difficult to find that right balance of making it tense, and difficult without making too punishing. The pacing is going to be very important too.
Cautiously optimistic.
Yet there is a colonial marine motion tracker? I really don't remember one in Alien.