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The Order: 1886 Will Have 4x AA, Undecided between 1920x800 and 1920x1080; No Multiplayer Expained

Ready at Dawn founder Andrea Pessino explained today that the Massively anticipated The Order: 1886 will run with 4x Antialiasing, but the developer still hasn’t decided on the final resolution. He also explained why the game won't have a multiplayer feature.

Update:

Updated with further relevant information.

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cbuc11251294d ago (Edited 1294d ago )

Im not really sure why they couldnt just target both 1080 and MSAA here. Isnt there enough power? Can someone shed some light on this?

Edit: Someone thats not a troll.

Abriael1294d ago (Edited 1294d ago )

4x MSAA is a pretty beefy option in terms of performance, considering the specs of a PS4 compared to a PC, it's at least a 10 fps loss at 1080p compared to 2x

GarrusVakarian1294d ago (Edited 1294d ago )

Wow, i don't know the res wasn't set in stone yet. I would much prefer fullscreen 1080p with less AA (i think i might be in the minority there), i always crop movies and TV shows to full screen to get rid of black bars. But 1920x800 with 4xAA would result in a ridiculously crisp image.

"better to do one thing well than a whole bunch half-assed. : ) We are trying to make a SP experience you will enjoy."

Awesome.

@I Am Batman

My bad, i don't crop it i press A on my keyboard, with VLC media player the A key changes the aspect ratio without cutting parts of the image off, that happens if you press the C key and crop the image. I should have clarified. I tested it by looking at a certain thing near the edge of the screen, when i pressed C to crop the image the thing disappeared off the screen but when i pressed A it was still there, but the image was fullscreen.

I_am_Batman1294d ago (Edited 1294d ago )

@Lukas:

"i always crop movies and TV shows to full screen to get rid of black bars."

I hate when people do this. You're not only getting rid of the black bars but also of a part of the picture (which results in a worse resolution upscaled to full screen). I never understood why people hate the black bars so much honestly. I don't even see them.

ABizzel11294d ago (Edited 1294d ago )

@Lukas

I suspect they're waiting to see how people react to the reveal before determining if it should be 1080 or 800. If positive or no one really cares or says anything it stays 800, if people don't like it it's 1080 probably FXAA or whatever Sony's been using (basically MSAA + FXAA hybrid).

Angels37851294d ago Show
FamilyGuy1294d ago

"Not set in stone yet, but we do run 4xMSAA which looks spectacular! x800 with AA looks MUCH better than x1080 without : )"

I'll take that better looking version then please, thanks.

I hope they don't cave in to the 1920x1080 demand and lose part of their vision of making it feel more like a film.
It'd be cool if any console game gave us resolution, AA and framerate options, that's the only way everyone could be pleased. I wonder if any devs will go that route this gen?

I_am_Batman1294d ago

@Lukas: Well you either cut part of the picture off or you distort it when you get from black bars to fullscreen. I personally prefer to leave any media in it's source ratio to get the best quality possible.

@ABizzel1 & Angels3785: I'd actually prefer the 2.4:1 ratio for this specific game. I like the idea of having a cinematic ratio on a story driven single player game like the Order: 1886.

Bathyj1294d ago

Lukas
You change the aspect ratio?
God, that's even worse than cropping. I hate when some people do that on their tv's and they aren't even aware of it. The 4:3 picture stretch to a 16:9 is the main culprit. I'd rather have the side bars, you only notice them for a minute where as a stretched.picture annoys me the whole time.

starchild1294d ago

4x MSAA is pretty impressive. It takes a fair amount of grunt.

Oh_Yeah1294d ago (Edited 1294d ago )

Screw the higher taxing aa. It barley makes a difference, atleast to my eyes when playing on pc and in some cases that higher taxing aa makes the whole overall picture softer, which degrades clarity. It's NEVER worth it to go with higher performing aa to drop Frames per second, fps should be top priority, 60 fps over 30 is a pretty big difference and is noticeable, both within graphics and gameplay.

AndrewLB1294d ago

Running 4xMSAA takes a much larger performance hit than 10fps. check out these benchmarks and look for the HD 7850, which due to it's higher clock speed than the PS4s GPU, it's a perfect performance match.

1920x1200 ultra quality 4xMSAA - 26fps

http://kotaku.com/5965973/f...

4xMSAA or 4x Multisample anti-aliasing is a technique where the image is rendered 4 times larger than your display resolution, then downsampled to fit your display. so if you want to display @ 1080p, your gpu internally renders the scene at 4k resolution, then reduces it down to 1080p. this greatly increases image quality, reduces jagged edges, and doesn't blur the image like FXAA.

the downside is that MSAA takes a TON of processing power to accomplish.

Oldman1001294d ago

If they say that 1080p no AA uses up less resources than 800p 4xMSAA, then why don't they just go 1080p with a much cheaper post process AA solution like SMAA or FXAA? Image quality and coverage is quite good even though the latter is known to cause a bit of blurring. Take a look at COD Ghosts on PS4 as an example.

memots1294d ago

This whole 1080p / 30/60 fps is getting way outplay.

I want 1080p but i do not care for 60 vs 30 fps.

98% of games from ps3/x360 gen were 30fps and no one was fn crying about it all over the web. All of as sudden this is a must?

Its like a 6 year old who just learned a new word and keeps repeating it out of context. Well a bunch of kids just learned the difference between 30 and 60 and still don't understand the fundamental difference or need for it and still cry about it.

Seriously the last of us / journey , Halo all did not need more than 30 fps . you think i will write off Halo or possibly Tlou2 because they are 30fps ? Hell no and i wish people would stop acting like they suddenly become lesser game because of it.

This whole topic is starting to really piss me off.

alexkoepp1294d ago Show
UltimateMaster1294d ago

Why not offer options, configurations?

minimur121294d ago

lol if it's 1920x800 I'll just adjust my TV so it looks like it's 1920x1080

I made a frame of 1080 on photoshop and input a picture of 1920x800 and it looks really weird

CartBlanche1294d ago (Edited 1294d ago )

True 4xMSAA is quite expensive, but last gen lots of PS3 game were getting very good AA results using FXAA( http://en.wikipedia.org/wik... and variant of that algorithm. It is less expensive than 4xMSAA and sometimes give better results. So wonder why they didn't go with that.

D.

mewhy321293d ago

if they do 1080p then im not sure that they need the 4x msaa. If the 4xmsaa is keeping us from getting 1080p 60fps then I say tone that down to maybe 2x or even go with FXAA. However, I'm sure that it's going to look and be amazing when it releases no matter which way it goes. Being able to push the PS4 to it's limits without having to worry about parity for lesser platforms really lets the devs turn it up.

PLASTICA-MAN1293d ago (Edited 1293d ago )

Or they simply could make us choose between the full screen 1920 x 1080 option and the 1920 x 800 option with black bars since they output yhe sale pixel density. Silent Hill games and Left4dead games makes us choose to either play with or remove the grainy movie filter (which I hate btw). I think thi is the best solution and they can do it , Guerilla Games updated Shadow Fall with the option to lock the game at 30 FPS and you are free to choose whatver you like. Personally I prefer it to be an option and I will choose which one suits me the most (maybe play the game without bars for the first time then play it in a cinematic way with black bars in front of someone or when streaming just to show off).

+ Show (16) more repliesLast reply 1293d ago
Ultr1294d ago (Edited 1294d ago )

I thought that they want to put in those black pannels at the bottom and head so it looks more cinematic (like in cinema/dvd/blu-ray) those would make the difference in solution. Still full hd though.
Looks like they haven't decided yet

Eonjay1294d ago

I'm not really sure what I would prefer.

madduey1294d ago

Seeing as I probably would've completed installing my 2:35 ratio projector screen by the time this game comes out, I welcome it gladly!! :)

Tiechie1294d ago

Why not just release 2 game play trailers showing both, and let us vote on it.

GUTZnPAPERCUTZ1294d ago

It's not Full HD lol. 1920x1080 (1080p) is full HD. 1920x800 is a black box frame upper and lower like some movies you watch in a 16:9 format. It's more close to 900p which is 1600x900 as far as quality goes. I think they need to stick with 1080p with 2xMSAA would be plenty! Forza 5 runs native 1080p with No MSAA and you can tell a little when looking at edges from a distance so I think 2x would be suitable without loosing more than 10fps.

imt5581294d ago

@GUTZnPAPERCUTZ

I will copy/paste from other topic :

Let me explain to you,( and for others ( refers to Xboners with butthurts ) ).

Game is IN FULL HD, but in 2.40 : 1 ratio. So, there is NO UPSCALE, field of view IS WIDER than u 16 : 9 ratio, pixel density is 1 : 1. Black bars ARE THE PART of 1080p, but the bars are inactive pixels vertical, but the image GOES WIDER in horizontal.

Or, in that case, if you don't mind : 1920x800>>>>>&a mp;g t;1600x900

But check this ( and others ) :

http://upload.wikimedia.org...

starchild1294d ago

Of course it requires no upscaling, there are black bars covering the rest of the screen. But that still doesn't change the fact that it is actually rendering fewer pixels.

rainslacker1294d ago (Edited 1294d ago )

They did this in Beyond: Two Souls and I didn't even notice until near the end. Might depend on the TV though, as mine can have really black blacks for the "bars".

It would be more panoramic, and isn't related to the whole resolution debates that have been going on to date between the consoles. The actual picture that is displayed would be in full HD, there would just have less of that picture to display, similar to when watching a movie from Blu-Ray.

+ Show (4) more repliesLast reply 1294d ago
yewles11294d ago

RaD originally wanted the game to be a cinematic experience (i.e.: QD games but with much more shooting and more general gameplay), thus they wanted a cinematic display by having a 21x9 resolution of 1920x800, but too many people couldn't appreciate their artistic vision, so now they're indecisive ATM.

mmc-0071294d ago

true, funny how people always cry that developers aren't creative anymore. So when things like this pop up they want the old same thing again.

Agent20091294d ago

They should give us an option.

Edsword1294d ago

I just think that for gaming, the more screen area the better. It would be cool if they would just give the option, then the gamer can decide. I know too much choice is a slippery slope, but just say to gamers, this is how we envisioned it, but if you prefer full 1080p, here's an option for that. If the 280 additional lines impact performance too much, then they can just change the type of AA being used. So do you prefer better AA and a more cinematic approach or slightly worse AA but 1080p. Either way the AA needed shouldn't be much as the game would still render I your TVs native res.

webeblazing1294d ago

what console gamers dont like options. havent you notice them saying it and bashing gamers in all the pc articles. they say they just want to play the games. when you have ton of fanboys speaking non sense just to look bigger publishers will continue limit your options.

rainslacker1294d ago

From my experience from games and movies that do this, it isn't noticeable as you're actually playing or watching. They just kind of blend into the background. However, I do know there are people that obsess over the black bars.

The whole art direction and framing would be made to fit into the given space, so there is no real hit to game play.

In general, for games I prefer full screen, but it's not the end of the world.