A recent study found that violent video games can make teens more likely to perform unethical acts than those who play nonviolent video games.
This is great...and all I've done is enter my name! "Thrillhouse!"
I think Lee Carvelo should capitalize on this news and remarket his videogame. Welcome to...Lee Carvelos Putting Challenge... Would you like to play...again?... You have selected...No.
How do we know the pre-existing aggression isn't the reason certain groups play violent video games, as opposed to the video games being at fault? In my opinion, anonimity, a culture of online trash talking and bad sportsmanship brings out the worst in teenagers.
The study controlled for this via random assignment. I still disagree with the conclusions drawn by the author but still, have to be fair.
Of course violent media brings out the "worst" in someone. I'm not going to go out and shoot people after watching a movie or playing a game, but I could perhaps feel pumped to do silly stuff I would otherwise not do. Now, if someone were to commit an act of crime after experiencing violent media, well, that person had a problem to begin with.
I am gonna have to study this study. Its gotta b almost impossible to keep all other variables consistent. Do all the children playing the violent games come from the same area, financial background, parental guidance etc. This seems sketchy to me.
So true. I killed so many people during my high school years. I am a professional hitman now. I kill for a living. Games taught me the rudimentary skills. anyway if you want someone dead. Message me.
That's why crime and violence is at the lowest in human history. Those damn vidya gaems!
Actually it varies up and down state by state with the warmest places having the most violence ergo the South and some cities right now violence is at an all time high! "for certain crimes of course" Even if violence is at there lowest across the country it's also at there worst!
The world isn't just America you know.
Here's the problem: The teens were more likely to "steal" in an artificial environment. What else is an artificial environment? The game world. All this study shows is that violent video games put those prone to moral disengagement into a morally disengaged state which manifests itself in immoral acts in an artificial environment. This says NOTHING about the real world. Would those kids have stolen from a store? That's the real question, and I bet the answer is no, since people can discern reality from fantasy.
What an awful study, a) there was no consequence to them stealing other than they gained extra chanced to 'win'b) 172 kids is not in any way imaginable representative of the majority and c) the fact the test wasnt repeated etc means this journal that it was published in cannot be of any real scientific repute. Oh also contradicts many many many more comprhensive studies involving larger number of people that give resulta directly contrary to what they concluded.
How do people explain violence before, when there wasn't any video games
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