RN24 writes: Not so long ago, making a video game was strictly for big businesses. Putting out a quality product required expensive workstations, plenty of office space to house the development team, and huge distribution and advertising budgets.
But at the same time as the cost of producing blockbuster interactive entertainment continues to skyrocket, a growing number of independent game creators are showing that with some reasonably priced development and project management software, a talented team can put together gaming experiences that rival anything from corporate-backed studios in terms of emotional impact.
We sat down for a chat with a young woman with the dream and drive to do just that, indie game director and composer Yumi Hashimoto.