Here's an unexpected PS4 VR update, as John Smedley confirmed that Sony is actually making an Oculus Rift competitor.
Yes! I really want VR to catch on this gen, im all about that immersion. Hopefully they don't make it so expensive that it puts people off.
It's probably going to pretty high priced at the outset, so it will only be a niche item for the near future. Hopefully it will become cheaper as development costs lower and computing power increases.
Yeah but what's the point of VR if you're stuck playing with a controller? I think it defeats the point: Ah wow Im in the game!! INSIDE THE FRIGGIN GAME! press x to pick up apple... I really want vr but the input method needs to evolve too. At least one that rivals the precision of a keyboard and mouse. Power glove? Lol I dont know. I just dont think a few face buttons will cut it. Who here used to watch that cartoon, Batman of the future (I think that's what it was called). In one episode these gamers were playing and they were suspended inside these bubbles. Now that would be cool! Also, it alleviates the problem of inadvertently drop kicking your grandmother in the face. Sony you should be making giant bubbles not VR headsets! Anyway, just thinking out loud.VR is cool. Its the next step towards total immersion. It just seems so far away though. I haven't tried Occulus Rift but yeah, it even seems a bit intimidating.
@tomshoe- if VR is going to be the next big thing, they should want to compete with OcRift. im gonna say a little more than price of a PS4, thats obv just a wild guess. their current headsets are a luxury priced pretty high, VR is targeting gamers, devs arent going to make games for something that wont sell at a hgh price, there will be no point, itll just be a flop. maybe they dont need to compete tho... @septic- Move controllers... holding a sword and shield... gun peripheral etc.
@septic: Motion cameras and motion controllers, man. We already have that tech. VR could be what was needed to finally give it all a true purpose.
@septic so narrow minded
More computing power and less development costs doesn't add up. On last gen consoles they ran sub hd resolutions. But since the games looked descent if the devs skimped on some corners they would blend into the game. But if you take a game like Killzone Shadowfall which looks fantastic and skimped over the corners they would stick out like a sore thumb. The more computing power lets devs make more detail in games but it also means they have to put that much more detail into every part of the game. Look at the detail in the division, The Witcher 3 Wild Hunt or Infamous Second Son. On the other hand before someone says games like The Last of Us looked incredible and it did for 7 year old hardware but it wouldn't serve my example.
@Septic: I agree. The motion controllers could actually make a comeback with VR; they simply make much more sense in this context. Move is quite precise, it should be enough for now.
@septic I think VR tech like this goes just fine with controllers. to some extend, motion controls like PS MOVE integration will be nice too but whole body motion? come on...most people play games to relax not exhaust the hell out of their body while they are at it. something like this: http://www.youtube.com/watc... is both really exhausting and makes you look stupid! at the moment, motion controls like the MOVE and WiiMote just require you to move you arms and that's about it which is nice especially for FPS and adds VR to THAT, you'll get the immersion of being in the game. full body motion control like the Kinect on the other hands is still struggling to find its footing in the hardcore gaming scene due to control limitation without the buttons.
@Septic Right, because they totally didn't make any kind of move controllers that function in cooperation with the camera. Oh wait... the totally freaking did and now you look stupid. Awww darn it all.
@septic Sony is only doing this because the Oculus Rift was so great for the PC, the keyboard and mouse didn't seem to get in the way of the immersion there and thus it is very popular. A controller, while is something that doesn't do that great of a job putting you into a game, doesn't detract anymore than it normally would while not using a VR headset, but the VR headset is made to immerse you more than a normal play through of a game could. I hope i said all that right so my point gets across. Anyway the gist of it is that you can't detract immersion more than sitting in front of a TV with a controller, but you can add on to it to make it better.
The VR headset in the picture there is $1000. No motion tracking or anything. So I think it will be interesting what Sony pitches as a price point. The Oculus Dev kit is around $300. I don't k ow what the final price for this unit will be, but Rift has a good chance of coming in cheaper than Sony.
I will be completely shocked if this turns out to be less than $1,000.
Well that isn't actually a VR headset in the picture, it just looks like it. The reason that's $1000 is it's meant to be a High Def Television set that you can strap to your face for travels for example on the airplane. I'm sure the VR will be much different and will use different, more affordable technologies.
itachi- its literally called the Sony VR headset. Its been on the market for over 2 years. Thats second gen and still $1000.
The headset in the picture is NOT called Sony VR headset. You're talking out of your posterior. It's Sony's Head Mounted Display called the "Personal 3D Viewer", and never has been referred to as a "VR headset". http://www.sony.co.uk/elect...
Oh but it does support head tracking. It'll be based on that tech and offered at a much lower price. http://www.tomsguide.com/us...
If Sony is going to be competing with Oculus head on, they already have the cost advantage due to their existing economies of scale. I imagine it will be released $50-$100 more than the Rift, but there will most likely be huge quality differences.
The HMZ is not a VR solution for gaming. The image has been put there just to gave an idea as to what it might look like, but the actual VR for PlayStation 4 will be different and much cheaper - clearly, no one would buy such an expensive device for a console.
Ok guys how many of you here would buy a peripheral that costs twice as much as your console(and even more when it will arrive in 2 years plus)? Not many I'm sure...as game developers surely are too. So dont get your hopes up, not this gen (xbox 1 and ps4)at least. VR tech need to get cheap and console power to increase even more. Correct me if I' wrong but stereoscopic 3D needs almost half the fps of a system to run two pictures side by side. Now I am sure nobody would want to go back to 720p 30ish fps games even in VR mode!
Sony.... will take all of my money this gen, Digital purchasing every exclusive as well. I'm doing my part to help get them out of Junk Status are you?
Dreams becoming true!!!!!!
@ the moment Sony VR GLASSES retail price 300.00
Outlast + VR = Good Fallout 4 + VR = Nirvana
"Fallout 4 + VR = Nirvana" Games like that are the exact reason im so excited for this tech and the reason i want it to succeed. You could lose yourself in games like that, even more so than you can already.
Day z vr hmmmmm
Omg Fallout plus VR...say bye to thr gym. Time to make all kinds of gains....in my fingers!
Where do you leave the next Doom! ;)
Alien Isolation + VR = Heart attack
This is going to be quite interesting. I'm really curious to see what Sony is going to come up with.
The most important aspect is preserving quality while not dropping performance. Resolution might have to drop to 720 or 900P at least. Unfortunately, each image will have to be rendered twice, which is why VR is reliant on having a beefy hardware and PC is the best candidate.
I agree, it will be very hard Vr support by hardware Ps4.
The resolution inside a tiny headgear won't even be noticeable as long as it's 720+
My PS3 did just fine rendering 3D images on several games in HD, I think the PS4 will be just fine. EDIT: My one concern would be input lag