Can titles like Gone Home and Dear Esther be called games?

In the early days of gaming, not much thought was given to what was or wasn't a game. Some games required a special controller while others revolved around text commands, but it didn't matter how they were played. People just enjoyed them.
These days, things aren't so simple. Gaming is bigger than ever, and the gaming world has gotten a lot more complicated. Games are categorized as "casual" or "hardcore", as are the people who play them. Titles like The Fullbright Company's Gone Home are lauded as game of the year by some, while others don't see them as games at all.

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DigitalRaptor1482d ago (Edited 1482d ago )

Adventure games have existed for years, many of which in much flatter and less vibrant terms than any of these 2 games.

I can understand the question, just not any kind of animosity or negative connotations that goes along with it. These experiences are just as valid as as many games are in this industry.

erathaol1482d ago

I honestly hate this argument. Same with when people say you can't give Indie games, Game of the Year.

Basically its this, Video Games are more than points and health bars now. They are an interactive media, as such, they now cross over into artistic expression through story telling.

ZodTheRipper1482d ago

What else should we call them? Pointless article imo.

Sharky2311482d ago

I'm tired of this debate. A game is a game.

DigitalRaptor1482d ago

Great video. Bookmarked for future use. :)

memots1482d ago

Can title like flappy bird be called games

gamer_1482d ago (Edited 1482d ago )

Yeah, bad game, casual game, stupid game. But a game nonetheless.

STK0261482d ago

I think the word "game" should be inclusive. Some games feel more like interactive movies, others are fairly simple, and then you have the more traditional games. But, either way, they're all games. As long as there's some kind of interactivity, I don't see why Gone Home and Dear Esther wouldn't be considered as games. If anything, variety is a great thing. People complain about how every game nowadays are CoD-clones and lack creativity, let's not discredit those who try to be something else.

The same could be said about books. You have traditional books, comic books, mangas, etc. They're all books, but their content is very different.

SlapHappyJesus1482d ago

Dear Esther plays out in the same way each time and handholds the player into the exact same situation each time. The "game" plays the player as much as the player plays the "game".
Gone Home, however, is very much a mystery game and requires a lot from the player to unravel the story.
I definitely consider Gone Home a game, whereas Dear Esther . . . I am not quite sure.

AnEwGuY1482d ago (Edited 1482d ago )

Exactly. Dear Ester just felt like an unfinished mod for some PC game, or an attempt at a Myst-like game, but the creator had no idea how to do the puzzles. It reminded me of when I was creating maps for Far Cry 2 on the 360, and would drop into the map while I was working on it, to see how it looked ; I couldn't "do" anything, but it was kinda cool to run around for awhile.

s45gr321482d ago

I agree nor disagree I mean Dear Esther feels more like interactive poetry or like a benchmark. The reason why is there is no interaction at all just walk from point a to point b. Gone Home is really a mystery game I mean there is secret passages and hidden compartments

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