Legacy of Kain: Soul Reaver is widely regarded for its excellent writing. There’s a reason for this that may not exactly surprise you: its writing is excellent, and deserves to be studied as an exemplar of what game writing can be.
I played the crap out of all these games the story is one of the best told in gaming still till this day.
"Tumbling, burning with white hot fire, I plunged into the depths of the abyss. Unspeakable pain, relentless agony, time ceased to exist. Only this torture and a deepening hatred of the hypocrisy that damned me to this hell. An eternity passed and my torment receded, bringing me back from the precipice of madness. The descent had destroyed me. Yet, I lived." Damn, the quality of the writing is top notch, as if they made the game with the pages of a classic novel. I played this game on PC, and up to this day, Legacy of Kain it's still one of my favorite series. It's a shame we're not getting a proper sequel anytime soon, but the memories make up for it.
Amy hennig was a writer for this game which is now q writer for naughty dog.
Thanks for the tip. I didn't know that, but it makes sense. + Interesting.
That's one of the reasons I'm terrified of the LoK series being revived. I doubt a new writer could ever capture the greatness of Hennig's original writing.
Eh, the writing was good, but the storytelling overall left a bit to be desired. What really makes the Legacy of Kain series stand out as a classic is that the writing was delivered so phenomenally well by so many fantastic voice actors. I can't say that the series has the best writing in gaming history (let's face it, there's simply too much competition for any game to receive that accolade) but it most certainly has the absolute best voice acting the medium has ever seen, by a frankly enormous margin. Which is really kind of depressing, when you think of it--that decades-old PS1/2 games, even horridly compressed, have better voice acting than contemporary AAA games.
You can spend more on voice-acting when the technical development of a game doesn't cost enormous amounts of money, as it does today. Amazing story and great voice acting doesn't show as much in short preview-sessions, plus it's easier to tease the fans with a few jaw-dropping screens. -> what you see sells more than what you hear.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.