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Getting Schooled: Thoughts on Gaming, Game Design Education & Life

91.8TheFan writes: "It is common knowledge that our society values a good education and hard work, but, at the same time, it is understood that there should be time to relax and unwind. What happens when your education becomes about that which relaxes you most? This is the question I have been living through for the last year and a half and one that has been running around in my mind more and more these last few months."

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StockpileTom1296d ago

I learn game design more like trade skills... Learning by experience seems to take longer but I feel you can be more creative and experiment more when not under pressure to just cram everything.

Once you have the general theory and scripting knowledge down it becomes really easy to adapt that knowledge to new programming languages and APIs. When approaching new languages I tend to rather use a library of all available functions and events to browse through rather than actually learning them all. Naturally the ones that are more commonly used will be retained in memory so it just works. Syntax is really all you need on that end... and the general mindset that all scripting can be layed out on a flowchart.

The downside of not going to school to learn it is you would have to be a one person team most of the time and focus on all aspects of design. The other students you meet there are truly the most valuable resource for getting started without a budget or a very low budget. Developing that trust and camaraderie would allow you to collaborate on projects with a profit-sharing model. Without that trust you can expect to either pay upfront for services or even pay hourly. I prefer a more structured resource-by-resource payment with prices that were agreed upon beforehand- either that or a time based contract with bonuses.

This is getting to be a rant-- I will stop now.