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Submitted by Articuno76 212d ago | review

[Continue Play] Import Review - Hatsune Miku Project Diva f

[Continue Play] The Vita version of Hatsune Miku Project Diva f is set to see western release for Q1 2014. Continue Play takes an advance look at the Vita version and decides if it is worth your time...or whether you should stick to the Playstation 3 version. (Hatsune Miku Project Diva F, PS Vita) 6/10

Update The review has been updated.

dark-kyon  +   212d ago
" the biggest, almost game destroying problem with the Vita port has to be the controls. The strumming actions for guitars/bass that were assigned to the R-stick on the PS3 version have been remapped to the touch-screen/rear touch pad for the Vita version."
wtf,the stars were remapped for the ps3 version not in the vita they were made thinking for the psvita touch screen and work fine.
bad review.
Articuno76  +   212d ago
The review is written from the perspective of the consumer who currently has the choice of a Playstation 3 version of the game and later (in the future), the Vita version.

To them it is the Vita version that is going to feel/play like a remapped version of the PS3 game. I write reviews for (general) consumers and try and keep their perspective in mind; not that of hardcore importers (who have already made up their minds) or developers.

The sensitivity issues on the Vita touch surfaces (both under- and over-) are well known at this point and I think most would agree they stop at being functional; not replacements for precise input.

The game requires precise input and without it, it's replayability is severely undercut.

If you haven't yet played the game I suggest reserving judgement until you have played it for yourself.

And if you have played it I'd love to see some off-screen footage tackling the star segments of the songs in Extreme mode as a proof of concept.
#1.1 (Edited 212d ago ) | Agree(0) | Disagree(5) | Report | Reply
admiralvic  +   212d ago
Wow, this comment has made me lose all interest in reading your site...

1) I've noticed star inputs have a larger margin of error than other inputs and I thought the touchscreen worked better than the thumbstick.
2) Your excuse of who you write for is just lazy. If I had to guess, I would assume the MAIN person reading your review was actually people who never played the game. I mean, they're almost straight ports, so playing the demo will give then a better idea than your review.
3) You swipe your finger across the screen... this is hardly a precise action and is functionally the same as the thumbstick. In fact, they use the same action, so the only REAL difference is hand placement.
4) Why this needless defense of the review? Dark-Kyon pointed out that the PS3 version was actually remapped and that the touchscreen worked fine, which is something I agree with.

"And if you have played it I'd love to see some off-screen footage tackling the star segments of the songs in Extreme mode as a proof of concept."

I love this final statement by the way. To "prove" their point, you ask them to do the hardest mode in the game (which is still mostly button inputs) as if their complaint is only valid if they can prove to you that they can do songs on extreme with the touchscreen. Maybe you should upload some off-screen footage on easy proving that these controls are "game destroying"? It sounds like you have more to prove than Dark-Kyon anyway.
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dark-kyon  +   211d ago
i can get excelent en every song in hard in the psvita version,but in extreme i barely can pass some song in standard,but is not for the star notes,in the ps3 version i have the same grades,playing the game for 100 hours in vita and ps3, for me work fine both.so you point is what if a game have problem playing in extreme mode is dealbreaking,is the first time what i read what the game is unplayable in extreme.in youtuve you can see videos de psvita version in extreme with perfect grade.
kopicha  +   211d ago
Bah, to be exact PS3 is the remap version of the game. Not the other way around. I played both version of the game. And I plat the Vita version before PS3 version even got released. And I have absolutely no issue with the Stars section in extreme mode on Vita. The only benefit playing on PS3 is unless you got the arcade controller. Else both version just play identical. The review is a joke imo.
Articuno76  +   212d ago
--"Maybe you should upload some off-screen footage on easy proving that these controls are "game destroying"? --

By'game destroying' we are talking about the destruction of long-term value that most rhythm-and-music games are built upon (which requires precise control).

This loss of long-term value is exemplified most when playing for the highest score you can (which means playing higher, rather than lower difficulty levels). This is why proof of concept for a higher level difficulty is important, but not for a lower levels; I don't believe people get a large amount of their replay value from seeing how high a score they can get on Easy mode.

--"You swipe your finger across the screen... this is hardly a precise action and is functionally the same as the thumbstick. In fact, they use the same action, so the only REAL difference is hand placement."--

The actions (swiping) and leniency on input timing is indeed the same. But input pick-up (the game registering your input) is different between the two because the Vita touch interface is fickle.

What I am talking about in this review is that rogue dropped star. That one you know you thumbed but the game simply didn't pick that up. That one star you know you probably could have gotten if you were playing with a more reliable input interface.

The reliance on (what I feel) are unreliable touch controls means that every once in a while you will drop the odd star you know you hit. And the upshot is that makes luck a factor (even if a small one) in determining your score.

I feel many players will not continue playing the game for a long time if they feel their play result is, even if only in a little way, affected by chance. This reduces the replayability of the game down to a few dozen hours.

--"Your excuse of who you write for is just lazy. If I had to guess, I would assume the MAIN person reading your review was actually people who never played the game."--

Which is correct and not at all at odds with what I said. I'm sorry, I don't understand the problem you are raising here.

A consumer who has never played PDf still has the choice between the PS3 and (as of yet unreleased) Vita version. My review approaches the subject matter with that in mind.

Whether it was PS3 or Vita version that was the lead version in development doesn't strike me as important; the western consumer doesn't care about that, only importers and the developers do. To everyone else getting that particular detail right probably seems pedantic. What matters is the end result.

--"It sounds like you have more to prove than Dark-Kyon anyway"--

Yes. I do have more to prove (or explain).

Dark-Kyon is perfectly in the right to express their opinion. I disagree with it, but as the writer of the review I am adding explanation here to aid readers. A simple 'I don't agree' isn't very useful for them.

As with any review, consumers are encouraged to make up their own minds. I feel my review touches on a problem that a demo simply can not highlight because the damage caused by the control issues is more pervasively a long-term issue.

By all means, you are free to disagree. But I don't think anything meaningful can be said. We are just going to have to agree to disagree.

edit: I have marked your comment up as 'interesting'. You may well be raising some valid points that the review did not clarify (that I hope I have clarified here).

I will take your criticism on and try to make my writing increasingly clear in the future.
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Articuno76  +   211d ago
The review has been altered based on constructive feedback so that the criticisms are easier to understand (though the points being made are the same). It may take some time before the page updates.

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