"Executive Producer Scot Amos gives GamingBolt the low down on next gen development of Tomb Raider."
There is only one 'definitive edition' and that is on the ps4. The xbox one version being unable to port a game made on way weaker hardware at 60fps is disgraceful.
you realise the sony version doesn't have a rocksteady 60FPS yeah? also isn't the x1 version capped at 30 who knows what it got uncapped except the devs @gran never said it did have a solid framerate
"you realise the sony version doesn't have a rocksteady 60FPS yeah? " The Xbone version doesn't have a solid framerate either.
I have tomb raider on ps4 and its a really good 60fps
Xbone doesn't have rock steady 30 fps, dude! PS4 advantages: + Depth of Field + Better AA solution + Always 1080p assets + Superior/Equal textures + 50+ average fps Xbox One disadvantages - Depth of Field - Worse AA solution - Variable Resolution - Cinematics are rendered in 900p - Reduced levels of anisotropic filtering - Lower resolution textures - not rock steady 30 fps
Actually, Gran Touring, that is patently false. The XB1 version has an average frame-rate of 29.84, which means it sticks to 30fps over 99.46% of the time. THAT is a very steady frame-rate. Most last gen games on PS3 and 360 did NOT have a frame-rate that steady. On the other hand, the PS4 version's frame-rate is all over the place and averages well below 60fps. "we see frame-rates regularly fluctuating between 40-50fps depending on the complexity of the scene" http://www.eurogamer.net/ar...
The XBONE version goes below 20 at some points. So your argument is moot.
Lmao...i agree. Its getting really pathetic and boring indeed. Lol.
I agree. People in here are going over the some ground over and over again. I dint know why people don't get the console and games they want and let everyone else do the same as we have 3 consoles as we all want different things from games and consoles.
You mean your definitive version that looks the same as the Xbox One version
What ever helps you sleep at night.
BOTH next gen consoles have failed to max out this last gen game. BOTH next gen consoles are disgracefully weak. Forget true next gen standards like 4K The PS5 and Xbox 2 need to arrive much sooner this gen. 1080p?! What is this? The year 2007? Both are laughably weak. Granted, one is a bigger laugh than the other, but both are weak. Stop acting like your box of plastic is powerful, both still get happy when they reach the LAST GEN standard. Both are a joke.
Go away PC fanboy really I'm getting more tired of PC fanboys keep bragging about how good their graphics r then consoles who cares. At least consoles has better exclusives games then PC and cheaper to buy without spending 1000$ of dollars to play games on 1080P at 60FPS. And also better online play as their r less hackers. So please take ur PC fanboy somewhere else thx:)
The consoles didn't fail at maxing out this last gen game... the developers did. Don't blame the console for bad ports.
ps4 is the go to version
& X1 is the dont go to version
u should be banned right now
@TheKayle Says the guy who got banned from Gaf because of his gibberish stupidity.
At $60 there is no go to version on either console.
There is if you haven't played it yet! And it just so happens I haven't . And I'm sure I'm not the only one.
I'll wait till it's free on PS+.
Or at least £10-15.
I have a PS4 and Tomb Raider Definitive Edition and it's nothing special on the PS4. Most of the time it's around 60fps, but it does have a tendency to drop a lot of frames causing lots of micro stutter and judder. Also, there are some parts of the game that drop to 30fps and hover there for a while making for an inconsistent experience. Sorry, but the Tomb Raider Definitive Edition is a pretty weak release on BOTH systems, but I would've liked to see 30fps solid with no drops.
30 fps steady would've been o.k. But without the 60fps and the Hi-res visuals you wouldn't get that "WOW" factor that I desperately seek in all my next gen games!
A constant 30fps with good motion blur will make it seem like 60fps. I've actually heard people claim that Uncharted 2 was running at 60fps and I had to tell them that it was just really good 30fps. With motion blur, it's harder to tell what the framerate is because it's so smooth.
After playing games like Uncharted, Bioshock Infinite and The Last of Us, you get used to the motion blur gimmick. Which is why a game really moving at 60fps looks mind blowing. I go back to the Capcom game "lost planet." While not the best game ever made, the smooth frame rate made the game look insane. When I first played that game I spent the first 10 minutes or so just spinning the camera around because I liked the motion FX
I wouldn't expect to see many demanding games on PS4 at 1080p/60fps. I know a lot of you are hoping for that, but I really don't believe it is realistic. So far we haven't seen any demanding games on PS4 that truly reach that benchmark. Killzone Shadow Fall at one point was bandied about as a 60fps game, but in reality the single player portion is around 30fps, while the multiplayer is usually running in the 40s or 50s. Both with quite a bit of stutter I might add. Tomb Raider is another game that is often claimed to be 60fps on PS4, but in reality "we see frame-rates regularly fluctuating between 40-50fps depending on the complexity of the scene" (quote from Digital Foundry comparison). On the other hand, Battlefield 4 on PS4 does stick closer to 60fps in the single player, but the multiplayer frequently runs lower. In any case, BF4 is only 900p on the PS4. I really can't think of a single graphically demanding game that runs at both 1080p and 60fps on PS4. Well, I guess there is Call of Duty Ghosts, but then again, everybody says that game has last gen graphics. Knack, Need for Speed Rivals, Assassin's Creed 4, FIFA 14, EA Sports UFC, Watch Dogs, Destiny, The Witcher 3, inFamous Second Son, Thief, The Crew and The Division...all run at about 30fps or they are reported to run at 30fps. It's simply not reasonable to expect dramatically better graphics and a jump in resolution to 1080p AND a jump to 60fps. And it's true that developers will learn new techniques and games will generally look better on all platforms as the generation progresses, but, if anything, frame rates tend to degrade on consoles over the generation. As developers push for better and better visuals the tendency has always been for frame rates to suffer as a consequence. I predict that the vast majority of games on PS4 this generation will be 30fps.
Let me state this. Developers don't need to hit 60 fps firm! If they can keep it above 30fps it will be fine. There are a lot of games that try to hit 30 and you can see the frame rate drop dramatically at certain points of the game. 30 and above will be fine. Let's see what March and the sprig months bring for next gen titles. I don't think we will see any heavy hitters until E3 and fall releases of titles that we don't even know exist yet
No, it needs to be a solid 30fps or 60fps in order to sync with the refresh rate of the display otherwise you will get duplicate frames and the resulting stutter/judder. If a majority of games start going with these fluctuating, stuttery uncapped frame-rates I will just quit gaming on consoles altogether and stick exclusively with PC.
@PersonMan: Playing it right now & i really dont know what you mean with "inconsistent experience"? Ive only noticed minor drops @ certain places, and its far from unplayable. I call FUD on your post. Well worth the money, great entertainment and damn good visuals - on PS4 at least.
I never said it was unplayable. I just notice frame drops here and there and it's sort of jarring to go from ultra smooth 60fps to 30fps. That's the inconsistency I'm talking about. It just doesn't feel right. However, when a game sticks to 30fps 99.99% of the time, you get such an even experience that you don't even notice that it's 30fps unless you had something to compare it to.
Laura and Drake should date!! Lol And produce a definitive baby.. Lolol
Elena say nope!
Lara is too good for Drake. Drake is a walking cliched, tool. Lara is the original treasure hunter.
There are moments when the x1 version dips to 15 fps..
Thats....really bad. But good thing i don't have to deal with that, just picked it up for the PS4 this morning.
That's not true. The lowest frame-rate on XB1 was 24fps. "For its part, Xbox One is clearly more consistent, but a lowest reported frame-rate dip of 24fps isn't great. [Update 20:20 GMT: and as the more eagle-eyed have noticed, we also have a registered dip to 18fps, where the game seems to momentarily freeze for 12 frames at 4:12 in the video - though this isn't indicative of general performance. For those interested, this post explains the confusion - in effect, the frame-rate counter is updating every half second - as you can see, the graph itself is registering 24fps. Apologies for the confusion, We'll get this fixed up in time for the full Face-Off.]" In any case, a momentary dip, even if it is very low, doesn't define a game. The thing that matters is where the frame-rate is the vast majority of the time. The XB1 version has an average frame-rate of 29.84, which means it sticks to 30fps over 99.46% of the time. THAT is a very steady frame-rate. Most 30fps games on PS3 and 360 did NOT have a frame-rate that steady. On the other hand, the PS4 version's frame-rate is all over the place and averages well below 60fps. "we see frame-rates regularly fluctuating between 40-50fps depending on the complexity of the scene" http://www.eurogamer.net/ar...
Congrats on being more stable then 360 or ps3..
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