Unreal Engine 4 Games will be 'Everywhere' by Christmas, says Epic

Numerous unannounced Unreal Engine 4 games will be revealed by the end of the year, according to an executive working at the company.

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ape0071357d ago (Edited 1357d ago )

such a [email protected] engine, can't wait to see Gears of War Xbox one

Sayai jin1357d ago

Can't wait to see the next gen Gears on UE 4.

mewhy321357d ago

This is a great engine that will be able to take full advantage of the GDDR5 bandwidth and additional compute units of the PS4 without any issues. I can't wait to see what devs are cooking up. Lets just hope that they continue to follow the model of pushing BOTH consoles to their max and not worry about achieving parity across platforms like we're seeing in games releasing on the bone and PS4 ie. Tomb Raider, Call of Duty, Battlefield, etc. It's about time.

minimur121357d ago

It's no surprise it'll be everywhere, just like UE3 was last/this gen :)

DeathOfTheFanBoy1357d ago (Edited 1357d ago )

I've said this before, but it's relevant so I'm saying it again...
I would very happily pay for a best of multiplayer only from the first 3 games and lob beast mode in also, I hammered that and loved it.

Imagine the best maps and playlists from the first 3 games AND being able to play horde on all of them, I really hope they do something like that before they do the next "proper" release and it would also put a load of confidence in black tusk, even if the changes are minimal...

Off topic... all the disagrees by my little pony fanboys on here is truly something to behold!

quaneylfc1357d ago

what uses unreal 4? they will be out this year then?

miyamoto1357d ago

No Unreal Engine 4 support for Wii U, PS3 or Xbox 360, says Rein

Epic co-founder Mark Rein promotes still active UE3 for current hardware


The last gen tags for this article should be removed.

DinoNYC1357d ago

Is it just me, or does Unreal Engine make everything look shiny, even matte materials.

LAWSON721357d ago

No UE3 does not make Borderlands look shiny.

ExitToExisT1357d ago

As a gamer i always wondered about that because most of the first ue3 had shiny materials. Then when i started using ue3 as a developer i realized some studios just used the 'specular' on materials a little too much.

InMyOpinion1357d ago

Mass Effect isn't shiny either. It's up to the developers to tweak themselves. I think Mass Effect 3 is the game that makes best use of it imo.

But I agree that a lot of games using UE3 look cheap, or soulless, somehow. Usually lighting comes off as very artificial looking.

elninels1357d ago

Mass effect 3 uses frostbite 3

Eldyraen1357d ago


Actually the next ME uses Frostbite--all current games use Unreal Engine.

AntoineDcoolette1357d ago

... I had thought that a few times while playing Silent Hill Downpour. Like it seemed that there was this unnatural shine on things that shouldn't have a shine and that game uses Unreal Engine

kwyjibo1357d ago

This used to be the case, particularly UE1 and UE2. But lighting has gotten a lot better, and you can get third party lighting solutions too.

Take a look at Mirror's Edge, they went for a third party lighting engine on top of the base Unreal Engine, and it looks fantastic, and not smeared in grease.

Ghoul1357d ago (Edited 1357d ago )

it is indeed a common effect of the ue engine back in the days, but that has changed.

those games mentioned have different approaches to materials and shaders in general.

Unreal (in the past) has mainly used specular effects to push the normal maps so you can see all the small details. It was a sellingpoint for the UE since it was one of the first engines available for licence that had heavy use of normalmaps, wich offered an incredible new depth in material and surface refinement.

Other engines have a different approach to push normal information.

for example the frostbite engines sellingpoint is the infinite realtime lightsources (deffered rendering) mass scale levels and player size, volume particles that react to the lightsolution etc.

many more features offcourse, but back in the days where ue came up with normals it was one of the big achievements.

UE4 is a complete different story and doesnt have that "shiny" effect since the whole material/shader stuff is based on physical correct material values, means that mostly only the stuff that is shiny in reallife will be shiny in the game ,as long as the dev intended a realistic look ;)

Anonagrog1357d ago (Edited 1357d ago )

Most developers have been making the move to physically-based rendering in recent years. It involves using more accurate, energy-conserving shading models to better represent light scattering, along with better representations for varying materials and light sources themselves.

In other words, higher quality rendering, meaning better (potentially) looking games.

It also makes life easier for the artists on the team, which is generally a good thing for the rest of the dev team too.

Beastforlifenoob1357d ago

Its speculatraty mapping and the way developers have used lighting...

This is what UE3 3 starts like:


Anonagrog1356d ago (Edited 1356d ago )

It's probably going to be the use of Phong/Blinn-Phong and the restrictive specular you get with it.

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ooquis1357d ago

Started playing DMC free on PS+ last night. unreal engine most over rated engine EVER.....DMC graphics looks shit. Even God Of War 3 eclipse that game.

Irishguy951357d ago

That was Unreal engine 3

Also Bioshock infinte PC >>> Last gen games

thehitman1357d ago

Nothing really looks better than GoW3 including UC so thats not a good comparison... With that said Unreal Engine is a great engine it comes down to the developers to make great art and design not all UE games look the same.

RevXM1357d ago

Unreal engine is awesome, and that is UE3 you are talking about and not every developer makes good lookin UE 3 games. Batman series is decent, BUT UE3 looks it best with the Gears of war games really. AND Mirrors Edge too was made with UE3.

Milruka1357d ago

Have you worked with the UDK? Have you attempted to work with it at least? No you say?

There's your problem, I'm messed with it, and from the little bit I have the engine is fantastic and easy to work with.

this is why its popular.

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