Numerous unannounced Unreal Engine 4 games will be revealed by the end of the year, according to an executive working at the company.
such a [email protected] engine, can't wait to see Gears of War Xbox one
Can't wait to see the next gen Gears on UE 4.
This is a great engine that will be able to take full advantage of the GDDR5 bandwidth and additional compute units of the PS4 without any issues. I can't wait to see what devs are cooking up. Lets just hope that they continue to follow the model of pushing BOTH consoles to their max and not worry about achieving parity across platforms like we're seeing in games releasing on the bone and PS4 ie. Tomb Raider, Call of Duty, Battlefield, etc. It's about time.
It's no surprise it'll be everywhere, just like UE3 was last/this gen :)
I've said this before, but it's relevant so I'm saying it again... I would very happily pay for a best of multiplayer only from the first 3 games and lob beast mode in also, I hammered that and loved it. Imagine the best maps and playlists from the first 3 games AND being able to play horde on all of them, I really hope they do something like that before they do the next "proper" release and it would also put a load of confidence in black tusk, even if the changes are minimal... Off topic... all the disagrees by my little pony fanboys on here is truly something to behold!
what uses unreal 4? they will be out this year then?
No Unreal Engine 4 support for Wii U, PS3 or Xbox 360, says Rein Epic co-founder Mark Rein promotes still active UE3 for current hardware http://www.computerandvideo... The last gen tags for this article should be removed.
Maybe half life3?
Is it just me, or does Unreal Engine make everything look shiny, even matte materials.
No UE3 does not make Borderlands look shiny.
As a gamer i always wondered about that because most of the first ue3 had shiny materials. Then when i started using ue3 as a developer i realized some studios just used the 'specular' on materials a little too much.
Mass Effect isn't shiny either. It's up to the developers to tweak themselves. I think Mass Effect 3 is the game that makes best use of it imo. But I agree that a lot of games using UE3 look cheap, or soulless, somehow. Usually lighting comes off as very artificial looking.
Mass effect 3 uses frostbite 3
@elninels: Actually the next ME uses Frostbite--all current games use Unreal Engine.
... I had thought that a few times while playing Silent Hill Downpour. Like it seemed that there was this unnatural shine on things that shouldn't have a shine and that game uses Unreal Engine
This used to be the case, particularly UE1 and UE2. But lighting has gotten a lot better, and you can get third party lighting solutions too. Take a look at Mirror's Edge, they went for a third party lighting engine on top of the base Unreal Engine, and it looks fantastic, and not smeared in grease.
it is indeed a common effect of the ue engine back in the days, but that has changed. those games mentioned have different approaches to materials and shaders in general. Unreal (in the past) has mainly used specular effects to push the normal maps so you can see all the small details. It was a sellingpoint for the UE since it was one of the first engines available for licence that had heavy use of normalmaps, wich offered an incredible new depth in material and surface refinement. Other engines have a different approach to push normal information. for example the frostbite engines sellingpoint is the infinite realtime lightsources (deffered rendering) mass scale levels and player size, volume particles that react to the lightsolution etc. many more features offcourse, but back in the days where ue came up with normals it was one of the big achievements. UE4 is a complete different story and doesnt have that "shiny" effect since the whole material/shader stuff is based on physical correct material values, means that mostly only the stuff that is shiny in reallife will be shiny in the game ,as long as the dev intended a realistic look ;)
Most developers have been making the move to physically-based rendering in recent years. It involves using more accurate, energy-conserving shading models to better represent light scattering, along with better representations for varying materials and light sources themselves. In other words, higher quality rendering, meaning better (potentially) looking games. It also makes life easier for the artists on the team, which is generally a good thing for the rest of the dev team too.
Its speculatraty mapping and the way developers have used lighting... This is what UE3 3 starts like: http://carlkdesign.files.wo...
It's probably going to be the use of Phong/Blinn-Phong and the restrictive specular you get with it.
Started playing DMC free on PS+ last night. unreal engine most over rated engine EVER.....DMC graphics looks shit. Even God Of War 3 eclipse that game.
That was Unreal engine 3 Also Bioshock infinte PC >>> Last gen games
Nothing really looks better than GoW3 including UC so thats not a good comparison... With that said Unreal Engine is a great engine it comes down to the developers to make great art and design not all UE games look the same.
Unreal engine is awesome, and that is UE3 you are talking about and not every developer makes good lookin UE 3 games. Batman series is decent, BUT UE3 looks it best with the Gears of war games really. AND Mirrors Edge too was made with UE3.
Have you worked with the UDK? Have you attempted to work with it at least? No you say? There's your problem, I'm messed with it, and from the little bit I have the engine is fantastic and easy to work with. this is why its popular.
Whatever happened to fortnite?
that game isn't out yet?
Not out yet and I don't think there's any new videos.
damn that trailer came out like what? 2 years ago?
Its probably one of the games that will release this year (finally). The wait likely being caused by going to consoles again as was to be PC exclusive at one point.
Unreal Engine 4 will be successful, but not as successful as Unreal Engine 3. There's just more competition, and better competition. Unity and CryEngine are viable alternatives now. EA's finally got their Frostbite tech throughout their company, so this generation, they won't have to license like they did previously. (EA had Renderware during the PS2 era, but they messed up the transition to last-gen, so in-house tech is not new to them)
I still LAN UT2K4 with my buddies... Instagib CTF is the best!
I like the lighting in UE4 more than UE3. That was really my most hated thing about UE3 really.
they just implemented global ilumination from enligthen technologies ,same as frostbite 2,bust still UE sucks ,its like cheap chinise copy paste product..
The texture streaming issue.... I had a bigger problem with...but could be almost eradicated with a Hybrid SSD or SSD in the PS3's case. Super plastic shiny has been here for a lot longer than the UE3 engine. The original Far Cry on PC springs to mind immediately. Dishonored and Bioshock Infinite probably the best use of UE3 yet imo. Looking forward to UE4 titles....but not interested in Daylight until it can display a redeeming quality. At the moment, I have zero interest in a guided tour of a hospital with an iPhone.
"At the moment, I have zero interest in a guided tour of a hospital with an iPhone." Hahaha! Bubbles for you sir!
I find it odd so many developers would use a "cheap Chinese copy paste product."
I've always hated Unreal Engine, especially on last gen due to texture streaming issues and screen tearing in almost every title. UE sucks.
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