Barry writes, "With Adventure Park providing you with all you’d expect from this type of simulator, does it pull it altogether to give you those dozens (hopefully) of hours of gameplay you’d expect?"
Avoiderdragon: Younger gamers may have not experience the magic of games like Theme Park and Rollercoaster Tycoon, wherein you create fun wonderlands of your own. Since then, the best thing that we’ve had in recent years are games from Kairosoft that continue the tradition of making simulation games on just about everything from schools and malls to even game development companies in a meta-tastic twist. Maybe Adventure Park can bring that back a bit more.
GamingLives takes a look at the theme-park simulator/strategy title from B-Alive.
"With no obvious signs of any physics in play, the cars would make their way up the climb, get to the top, drop off and (as expected) accelerate before hitting the next hill but, regardless of how small that hill was, the cars would slow down and begin what looked like a chain-driven ascent once again. No coaster operates like this, as it would be as thrilling as eating cabbage."
GN - "My spouse would be the first to tell you (because she sure isn’t shy about telling me!!) that I belong in government. Not because of any type of political acumen or a professed willingness to perform altruistic services for my fellow citizens, but because of the typical means used by government in pursuit of their feel-good altruism: spending money that I don’t have on bright, shiny, fun objects."