Ray Porreca of Entertainment Buddha writes: "For as much good as there is to be seen in the gaming world’s last few years, the growth has led to some trends that could use some changes."
Here's one: every stealth game forcing you to see enemies through walls and completely taking the challenge out of it.
comments like that make me miss manhunt, loved that game
Or "stealth" games that give you tons of weapons to shoot your way through if you feel like it.
This one I don't have a problem with. Obviously if it's a game purely about stealth, maybe you shouldn't have so many weapons, but I don't see a problem with having an either/or system where you can either fight your way through or stealth your way. That's the way MGS games have always been. The stealth only runs were always really fun, and the game always catered to them being the ultimate way to play through the game.
At one point, stealth was a challenge of mechanics and gaming skill. Now the mechanics have evolved and developers have started adjusting stealth elements to be much more combat orientated. Why?? Stealth is supposed to be about sneaking and having the enemy locate you actually be a threat. If combat is just as viable to perform to reach your goal, it makes stealth pointless and rewards you for being combat orientated as opposed to be patient.
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