games™ chatted to Thief's developers about the research and reasoning that resulted in the game's unique use of the PS4's light bar
As long as it's more than just awkwardly controlling a map I'm happy. I think there's a lot the touchpad/light bar could be used for.
Touch controls for maps isnt awkward at all
I agree, but it needs some fine tuning to get it right. In AC IV for example, it scrolls too fast... But it's an instintive way to scroll and select location/mark waypoints in openworld games.
@bishop-br Nah, it scrolls just the right amount. Sometimes you have to do it twice when you want to look at something really close, tough that's not very often.
Tomb Raider uses the light bar really well too. My tv sits a little higher that my couch so I don't get any reflection. When I played Tomb Raider I made sure to play in the dark. When you shoot a gun the light pulses like a muzzle flash. When you carry a torch it changes from orange, yellow and red and illuminates the room as I you yourself was carrying the torch. It does more but those are the best examples. Also as you walk in the jungle if you step on branches you hear them snap from the controller. When you pull a trigger you hear that click come from the controller. It's very very cool and adds to immersion. I had my doubts, but now I'm absolutely sold on it. Amazing.
"Thief is the best use of the light bar we’ve seen...Because the white light is ambient, your brain registers you’re exposed without any active thought." Stepping out of the shadows in-game and experiencing the effect in your playing environment sounds very cool. I find the rumble in the pad adds immersion and this should have the same effect. Great to see developers innovating through the new features of the DS4 - more please! :)
Fine and dandy if you are playing in the dark I guess. I don't usually game with all the lights off though. And I'm not usually looking down at my hands to see a light on my controller. I do appreciate the effort at least.
I agree, I usually have lights on, since it's generally better for your eyes. But, when playing a game like, Thief, which is dependant on light/shadow dynamics, I'll play in the dark - especially now this feature is included. If you're in the dark, you won't need to look down, as the white light will impact the room according to the article. EDIT: Oh, and horror games/movies - I always experience those in the dark too for maximum impact! :)
I guess it's cool for people who play in the dark and won't be using any HUD (like me). Does the light turn off completely when you are in the shadows?
@Lukas_Japonicus - if it does turn off completely then they should send that code to Sony so they can implement it in a future firmware update lol. @G20WLY - I agree that playing in the dark sets the mood, I may have to do that for this game. Horror games I always play in the dark, Outlast will be great to experience on my big screen in the dark with my headphones on.
Ya some games like this need to be played in the dark and this is a much more usefull implementation of the lihgt bar than it flashing when you shoot. The aditions on the ds4 show that not every game needs them but its great to have for the ones that do.
Even when playing in the dark, my 55" LCD does a pretty good job of lighting up on the room on it's own. Next to that, the lightbar is barely noticable.
Yeah, I don't play in the dark either, always gamed in full lighting and wouldn't consider it any other way. So anything the lightbar is doing, goes 100% unnoticed by me. Still waiting for Sony to cave in and allow us to completely turn off the lightbar, as it is totally useless for me and I would rather have those milliamps going toward my battery life.
Call it a next gen exclamation point over the enemies head. http://suptg.thisisnotatrue...
I love that this game has tons of options to tweak how you want to play :-)
Many may not agree, but this just sold me on the game. My gameroom is perfect for this!
Sounds like a cool feature. Also if the controller could replicate the sound of your footsteps that would be neat as well.
I'm glad to see developers adopting this feature so early and really making good use of it. Another edge the PS4 have over the competition and another multiplatform game that is better on PS4. This will be the norm this gen.
You can whistle and make noises down mic too distract guards
Reminds me of a kinect feature in DR3. Its pretty cool though.
Sounds kool im looking forward to playing with it.
I play in the dark and I don't even notice the light in front of the ds4. I play with the controller on my lap. The light won't improve my gaming experience.
Sounds pretty cool
WiiU gamepad is better :/
Is this game coming out for the Wii U?
Love how sony fangirls applaud this light 'gimmick' but drop mega craps on the Kinect 'gimmick'. And for the record, I think it also sounds like a good idea. Get some!
the thing about kinect is Microsoft is forcing it and charing extra for it whether you want it or not. These features are just little things on the side but Microsoft trying to make kinect THE next big thing and im sorry...its not ....wheres milo by the way??
Pedobear got a hold of him.
If MS wants Kinect to become a standard with XB1 then it is forcing nothing on you. MS is not holding a gun to your head making you buy XB1. As the consumer you have the option to buy XB1 or not, knowing Kinect is always going to be a part of the system. Which gives the sensible guy in the street peace of mind that the investment they make early on, will not be wasted if the device is dropped at a later date. P.S. Your Milo comment was a sad attempt at humour.
these are the things this site should be talking about how developers use different techniques for both Xbox and Sony's hardware for games not 1080p/60.
PS4 gets the best version, yet again, suprise surprise. Xbox just can't seem to catch a break.
Eidos have said the PC will be the dominant version overall.
I meant out of PS4 & xbone. Sorry, obviously the PC version is best, but I don't have/want a gaming rig thanks.
midget - Yes, I'm crying about the lack of the light bar on the xbox version...not. By the way, PC will be the best version, genius...I love how you guys brag about an extra half teraflop or faster ram and ignore the platform that's 10 times more powerful. Lol.
The platform that is 10x more powerful seriously? How Many people have 18 teraflop rigs? Think before you talk. LOL
The ones with the fastest PCs do. Ok, 5 times more powerful. Twice as powerful. Better?
"the platform that's 10 times more powerful." As if the vast majority of PCs out there aren't actually less powerful than the new consoles. It's a niche group that has more powerful gaming PCs, and an even smaller niche group that has a rig 10x more powerful.
To me this just highlights how the controller's light bar is just a gimmick. I love my PS4, but never once have I seen the bar's light do anything when playing. It's not even noticeable for me in the dark. My monitor's screen is matte so I don't see the reflection either.
It's not a gimmick if it genuinely improves gameplay and the experience in games. Like in tomb raider for showing your health to warn you, and adding effects like torch crackling and flaring of colors when you shoot, grenade impact will light it up a bit. I think it seems to add immersion and also is helpful in areas too in games that use it well.
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