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Final Fantasy XV’s Battle System Won't Be Based on Lightning Returns

GR: The battle system in Final Fantasy XV won't be based on the system that Square Enix is introducing with Lightning Returns: Final Fantasy XIII.

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Godmars290906d ago

Between how long the game's been in development and it has a different director, would hope it had not relation to a newer title's mechanics.

dbjj12088906d ago

Yeah, I don't want the same systems from game to game, but I do hope Square has learned from the experimentation in in FFXIII-2 and FXIII-3

Godmars290906d ago

Thought FF13-2 and FF13-3 were suppose to be "corrections" for FF13. Built on/introduced villages and towns where they weren't "necessary" to the story in the first.

-Foxtrot906d ago

Yeah especially when the FF13 series battle system is terrible

I mean I want turn base back as much as the next guy but what we see in FFXV is better then FF13 and thats good enough for me because we know what it's already like since we've played with the battle system in Kingdom Hearts.

gamedebater906d ago

FF:LR has a great battle system. replace outftis with characters and you have something even better

-Foxtrot906d ago

@gamedebater

It's really not, even with characters it would still be bad compared to turn based or other battle systems.

Hell FFX-2 had costumes and that was fun in some ways.

goldwyncq906d ago

I personally believe that FFXIII's battle system is one of the best in the series. Even normal enemies would wreck you later on if you don't master the battle system's mechanics.

cleft5906d ago

Turn based system was fun but they are moving past it to make their games much more active. At best you can only hope that they have an option to slow down the battle system to be similar to turn based.

FF13 combat system was really well done, once you understand it's not about controlling individual characters but the flow of battle itself. Despite how much action was happening in FF13 it really was a turn based system being masked by frantic action.

For instance, when you fought a tough enemy it was about setting up appropriate paradigm beforehand. This meant one paradigm was your physical attack, another was magic, another blocking, another healing, another boosting character abilities, and another adding status weakness to enemies. The paradigm could be setup in a combination of these listed methods.

The problem with FF13 was that it didn't fully open up until you beat the game and most of the enemies could be beat without much effort up until chapter 10. The combat system was really good, it just took to long to open up.

-Foxtrot906d ago

@goldwyncq

Yes because mashing the X button and relying on luck the majority of the time without actually putting in much input is such a good system and is so challenging /s

goldwyncq906d ago

You do know that auto-battle is optional, right? It's not even the first FF game to make use of that feature. Relying entirely on auto-battle is a quick way to getting slaughtered, especially once you reach Gran Pulse. It's the equivalent of button mashing in fighting games. No, mastery of paradigm customization and switching to the right paradigm at the right time is why I consider the battle system to be one of the best in the series.

So contrary to popular belief, FFXIII's not just mash the X button to win, it's a lot more complicated than people give it credit for.

Godmars290906d ago

@cleft5:
For me FF13's combat system was; cast scan for weaknesses with new enemies, switch from attack to defense/heal when HP low, rinse and repeat. Bosses were only different because special attacks once their HP went to certain levels, and their main issue was the near infinite HP they had. Making fights way long.

No real strategy was involved. Just pre-programmed methods to beat enemies.

-Foxtrot906d ago (Edited 906d ago )

@goldwyncq

Was going to counter but I think Godmars290 has said it better.

The only "complicated" thing in FF13 is the awful story

goldwyncq906d ago

@ Godmars290

And yet we have FFVI where a certain crossbow weapon can pretty much kill every enemy onscreen up to a third of the game. Not knocking on the game, but it's a bit hypocrital to use that kind of argument when almost every game preceding FFXIII used the very same template you mentioned when dealing with normal enemies. No boss battle should take more than 10 minutes if you're using the right strategy. You're probably relying entirely on Auto-battle otherwise.

Not going to argue with the story since it's either a "love it or hate it" kind of thing. It has it's problems, but so does every game in the series.

Godmars290906d ago

@Foxtrot:
The combat mechanics for Valkyria Chronicles and Resonance of Fate showed that new, dramatic, things could be done with turn based combat, its just that few wanted to explore then. Where more interested in realtime because of the COD crowd.

-Foxtrot906d ago (Edited 906d ago )

@Godmars290

I know it's sad...even Lost Odyssey had classic turn based combat but they added the ring system like Squalls gunblade trigger in FF8 to keep you focused in battles.

They can work, they just don't want to do it.

All they need in my opinion is to launch into the battles much quicker, instead of starting up and having a black screen followed by flashes of the scenery drop us straight in it.

kalkano906d ago

@Foxtrot:

Close. What we really need, is a modern Chrono Trigger. No random battles. You can see all enemies. Battles take place on the same screen that you're wandering in.

Hicken905d ago

XIII's battle system was not bad at all. Auto-battle didn't work in most instances, let alone all. Having a competent set of Paradigms to switch between was not luck.

If you didn't like it, that's one thing, but that's different from it being bad. Seems like most people have forgotten the difference between the two.

+ Show (10) more repliesLast reply 905d ago
Milruka906d ago

still using multiple accounts to boost your bubbles I see.

acharlez906d ago

Agreed. Hearing Square actually say it is all the more reassuring.

+ Show (1) more replyLast reply 905d ago
MakiManPR906d ago

We already knew that. It will be based on the Kingdom Hearts Franchise.

dbjj12088906d ago

Where was this confirmed?

HiddenMission906d ago

Have you not watched the gameplay videos it's very similar to KH's series. Plus Nomura likes that style of play...just look at other titles that he helped create and you'll see that FF15 is an evolution of that style of combat.

Irishguy95906d ago (Edited 906d ago )

It's been confirmed for YEARS. Somewhere between 2006-2008

This battle system is a 'more realistic' version of Kingdom hearts. In that the characters move like people instead of the way they do iin Kingdom hearts.

It's Kingdom hearts including Tps. Along with that you have the variable abilities of the characters.

Also @ Below

This game is NOT set in 13's universe. That implies that FFXV follows the same rules and backstory as FFXIII. No it doesn't. Not at all. Etro acted in FFXIII. That Etro is not the same Etro as in FFXV. All of the fal cie that lived and died in FFXIII could still be in FFXV and take a different form too, example, Etro is Dead in FFXIII's universe, yet the god is alive in FFXV and is a completely different character, the only relation is that it is still a fal cie and still creates L'cie, it also has a massive connection with the light in the sky that only L'cie can see. L'cie in FFXV are nothing like L'cie in FFXIII either.

Another pointless article which didn't do research on the game to realize the article is pointless. It's been confirmed for years what features this game will have, the battle system, open world etc.

This game has been in development way longer than lightening returns heck it was in development along with FFXIII itself. It was always going to have a different battle system which is why it was originally called FF 'Versus' Xiii. Reason why it's name was changed to FFXV is because SE realized its the best thing to come from them in a long time.

nope111906d ago

Resembles Kingdom Hearts more, which is a very good thing.

acharlez906d ago

A VERY good thing indeed. Who needs turn-based battle systems anymore?

Luke_fon_Fabre900d ago

Nothing's really wrong with turn-based battles. In fact, a lot of FF fans swear by it which is why a lot of them denounced XV right off the bat (which is weird to me because I never play a FF game for the gameplay).

Dark11906d ago

Thank god it will be action-RPG.

LAWSON72906d ago (Edited 906d ago )

Dont know why it would nomura is behind this title and he usually works on the battle system. I doubt after so much experience he would just copy FF13-3

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