Mike from Awesome Games writes: 'I was always a huge fan of cutscenes, growing up they were probably my favourite aspect of video games. I loved their amazing set pieces and intense fight sequences. They were, in a way, the ultimate goal for the player to reach; they were the shiny, visually stunning reward for completing each level. But after I gave it some thought, I realised I’m still stuck in that mind-set; constantly playing through games to try and find satisfaction in the visual and storytelling qualities of their cutscenes. I don’t know if this is due to the fact that I’m a huge film fanatic or because I am being brainwashed by lazy game developers.'