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Do Video Games Still Need Cutscenes?

Mike from Awesome Games writes: 'I was always a huge fan of cutscenes, growing up they were probably my favourite aspect of video games. I loved their amazing set pieces and intense fight sequences. They were, in a way, the ultimate goal for the player to reach; they were the shiny, visually stunning reward for completing each level. But after I gave it some thought, I realised I’m still stuck in that mind-set; constantly playing through games to try and find satisfaction in the visual and storytelling qualities of their cutscenes. I don’t know if this is due to the fact that I’m a huge film fanatic or because I am being brainwashed by lazy game developers.'

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awesomegames.co.uk
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for we are many1356d ago

It's always better to convey game ideas and standout situations via Gameplay and control mechanics, and not through cutscenes. After all these are "games" we're talking about. Cutscenes should, if ever needed to be used, bridge gaps in story to help flesh out the whole game experience and not the other way around when some lazy devs give absolute precedence to cutscenes with derivative, generic linking gameplay sections, giving us more flash and less substance.

Sly-Lupin1355d ago

I think both are necessary. Dark Souls is probably the best example of passive storytelling to date, but it still had cut scenes.

Problems only arise when you have too much of one and too little of the other. Sour m, for example, is hurt by having too much passive storytelling relative to too little active storytelling; conversely, Final Fantasy 13 suffers from far too much active storytelling and hardly any passive storytelling.

LinkOnABoat1355d ago

No. And Single Player mode needs to go too.

theWB271355d ago (Edited 1355d ago )

So no cut scenes and no single player mode? So every game needs to only be MP...strange preferences around.

@OrangeP
Perfect reaction...

OrangePowerz1355d ago (Edited 1355d ago )

Depends on the situation. If it is some action sequence I rather play it or at least have some input even if only quick time event. For story I take cutscenes, simply because I can focus on what is told. I commend games like HL for not having cutscenes, but I also get distracted if a story is told I can run around level and look at stuff and don't fully listen to what the NPCs say.

Also obviously a game like Mass Effect couldn't do without cutscenes. Also cutscenes look nicer compared to in-game.

Dumbledoor1355d ago

Yes, I enjoy beginning and ending cutscenes very much!

deathtok1355d ago

All art has its canvas and it's the authors discretion as to which will best convey their message.

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