Hardcore Gamer: Let me assure you: writing a review about Jason Rohrer’s newest game, The Castle Doctrine, is hard to do, simply for the fact that it’s hard to articulate what exactly The Castle Doctrine is. It has mechanical puzzle elements, strategy themes, micromanagement components, constant competition, and asynchronous MMO elements. Very few games focus on creating a massive security system for your home to protect your valuables, while also trying to bypass your neighbors’ security system. What game does that? What game encourages that sense of taking advantage of competitors’ weakness, tricking challengers, all for your own personal gain? While writing this review, it came to me. I figured out what The Castle Doctrine was.