"The scares are coming to PlayStation 4 as Outlast will be a part of PlayStation Plus in February and available for free to subscribers."
MISTERX and the clones will go ballistic over this kind of delicious news
instead of going ballistic you would think they would ask the honest question why is it that whenever resolution is brought up on a multiplatform game there is always no information
This is great news. Glad that development was smooth for them and even happier to be getting this from PS+.
Something I will be fond to play and finish. Sadly, there is no platinum to recompense our efforts for supporting all the creeps in this game.
Isn't Outlast an indie game? What's with indies being so surprised their small-scale games are running 60fps and/or 1080p? Hopefully it will be the same for Xbox once it arrives on the platform.
@georgeenoob So are you implying just cause it is a indie game it can't push graphics?
@georgenoob "Hopefully it will be the same for Xbox once it arrives on the platform." If it's not i'd love to see what excuse you come up with.
Lol @georgeenoob I guess the main reason you can't appreciate good, solid indies is because M$ struggles with them. It's actually sad, your missing out, once again. Check your disagrees, 90% of the gamers generally don't like anything you have to say.
@George, titanfall is smaller in scope than this game and isn't made by an indie (online only, small maps, 6vs6). Just cause it is made by an independent developer means nothing.
There are other items you may want to purchase along with Outlast. These people made advance plans: http://s12.postimg.org/m0jk...
@ georgeenoob: respawn is also an indie developer, just so you know...
@ziggurcat - Respawn is in no way an indie developer compared to a company like Red Barrels. Don't confuse yourself. Respawn has funding from a larger company. Red Barrels had to self publish their title, hence the digital release only.
@ Neonridr: Indie doesn't necessarily mean that it's someone in a basement or a small studio self-publishing all of his/her/their games. Respawn is independent in that they are not owned by anyone (i.e. Sony, MS, Activision, EA, etc...). Getting funding from EA and/or MS for Titanfall doesn't negate the fact that they are an independent studio.
"Outlast will run at 60 frames per second at 1080p resolution." like i expected anyless
Tomb Raider "runs" at 60 FPS. Aka an average of 53, lows of 40, 60 sometimes. I expect less than 60, frankly. Hitting 60 now and then.
Ps4=beast! Its the the xone this gen ps3? Hard to develope for.
No, the PS3 was good. Now sit down.
I doubt very much that the xbox one is in any way like the ps3. If the xbox one is harder to develop for but still has worse graphic, it has major problems.
@Ovnipc No the XBO isn't hard to develop for, and no developer has ever said that. The XBO is designed in a very similar way the XB 360 was, except instead of Power PC, they have a more traditional CPU standard. Xenon < AMD Jaguar = Ease of development ATI GPU = AMD GPU = Same manufacturer new Name, better hardware 512MB < 8GB = Obviously more RAM and faster RAM is better 10MB eDRAM < 32MB eSRAM = Again more RAM and faster RAM The problem is 32MB of eSRAM isn't enough to supplement Full HD game development, with games that require significantly more resources. Everything is HD now, including all textures, better lighting, reflections, some ray tracing techniques, better AA, higher resolutions, more AI, more objects on screen, greater particle effects, etc... and all that takes a toll on the hardware. 10MB of eDRAM proved to be enough for 360 games, because everything listed above was either missing, or severely downscaled to low resolutions for the games to run. 32MB has proved to not be enough to handle the majority of the upgrades to current games even with a bandwidth of 204 GB/s. The amount of eSRAM is the problem the XBO has. It should have been ideally 512MB, or 1GB (like the GPU it's based off of has). Meanwhile the PS4 has 8GB of RAM with 176 GB/s of bandwidth, which means those features aren't a problem. Add in the fact the the PS4s GPU is simply 40% more powerful, and that's why the XBO is struggling with these current-gen games. It's the hardware, not coding for the console. Better tools, and removing under-clocks (aka heat barriers) will help, but the main problem is back at the production stages. The XBO will always be behind the PS4 this generation, and exclusives first party games will show that most of all. It's not a knock to the XBO, but it is what it is. Better hardware produces better graphics, framerates, and resolutions.
@ ABizzel1 The SRAM on the Xbox One is not faster than the eDRAM on the Xbox 360. The Xbox 360 eDRAM had 256GB/s of memory bandwidth, compared to at best ~200GB/s of memory bandwidth. (100GB/s peak read/write speed) It is larger though and able to do more (360 eDRAM was limited to frame buffer operations) so it's probably better overall. 10MB was not really large enough on the 360 which is why tiling was implemented in most games that had a 720p rendering resolution. Having say 128MB or even 256MB of eSRAM might give a little more parity with the PS4 but the Xbox One's APU is already larger than the PS4's in die size despite the fact that the PS4's actual GPU has more compute logic as you mentioned. Going to 4x or 8x the current SRAM size would balloon the die size massively and would increase costs to the point where the eSRAM + DDR3 implementation would be more expensive than the PS4's 8GB of GDDR5. The lowest tray price for Intel's processors that include 128MB of on-chip memory is $434. Even Microsoft couldn't afford that much on-chip memory, making it clear that Sony's implementation was the right choice.
Naw he is still trying to explain to his followers that the X1 has some hidden power. I have both consoles I may use the X1 due to friends that couldn't buy a PS4 but PS4 will be my dominant console for 3rd party games and PS exclusives.
Ultra you know what's really funny is how all last gen we heard how 3rd party games look better on xbox360 and ps3 is only good for exclusives. Now ps4 will be great with exclusives since sony still owns all those studios. Plus you get better looking/performing 3rd party games
It might be in reverse a ton more indies and a lot less exclusive. Why? because Sony is going broke and exclusives cost alot to develope for. You ever thought about that. Mark Cerny stated that indies cost less, but have a big cash return.
@M70 So Sony is having money issues so they are going to keep all of their developer studios and their employees on the payroll for doing nothing? We would've heard about massive layoffs by now and in fact, Sony Santa Monica is openly recruiting because they just moved into much larger building that even has a Mo-Cap studio adjacent to their building. Yup sounds like Sony has just given up making games. I think Kaz honestly believes his Wow policy. I think that all of the studios are trying to literally wow us. I know I've used the word several times watching Second Son trailers.
DoubleM70 keep believing the sony is going broke. are you stupid or something? if anything with ps4 they are getting back on track along with the fact Kaz has been running sony much better since taking over. If anything sony is now in recovery mode indies are on ps4 because sony allows them to self publish those studios that sony own are actually getting bigger and becoming multiple teams to work on more than one project at a time
Lol, too bad that you know about this lunatic russian boy.
Nice *thumbs up*
I've been anticipating this game. Only thing I don't like is the recent news about the trophies, that there's only a few trophies because the game is so small. I hope it takes more than 5-6 hours atleast to complete. It does look like a nice survival horror entry.
Don't forget you can also watch people playing it if you wanna watch people yell and jump at all the scary parts (myself included) lol
I beat the game on steam and it says I played it for 5 hours (so 5-6) and I found most of the documents and other collectibles. I played it before the insane mode or whatever it's called was patched in so that may add some re-playability. In any case I'm playing it again when it comes out on ps4 since I'm getting it for free anyway and I thought the game was really well done as I liked it more than Amnesia. When I heard the new Alien game was pretty much a more fleshed out version of this, and in the Alien universe obviously, it got me very excited for it.
Cool, I also looked it up after posting, and saw it should take about 5 hours. That works for me. Next Tuesday can't come any sooner.
took me 4 hours and I found every document and collectible. It really depends on how long it takes you to get past certain "obstacles" in the game. There are a few parts of the game that can be frustratingly hard, but the rest of the game is pretty straightforward. Regardless of me beating it, I will definitely give this a second playthrough on the PS4. PS+ is a great feature.
I myself as a high end pc owner can tell you that the PS4 can easily pull this off, whereas the XBOX will always fall short.
Care to explain why? Seriously. I like cake.