Mike from Twinfinite writes:
This may come as a shock, but, despite my roots, I don't often go for traditional turn-based RPGs anymore (barring tactical games like Fire Emblem Awakening). I just hate the grind. It bores me. To me, they become methodical and repetitive; if grinding is what it takes to win, give me a game requiring a little more finesse than banging characters against monsters for hours.
So believe me when I say that I thoroughly enjoyed Paper Sorcerer, the dungeon-crawling RPG from Ultra Runaway Games.