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Submitted by GeddyThePolack 216d ago | opinion piece

Where RPGs Can Improve?

Kimberley Wallace of GameInformer writes, "We just entered a new console generation and are anxiously awaiting new games from our favorite genres. All genres have places they can improve and RPGs are no different. These are some areas where RPGs could use some refining and take bigger leaps in innovation." (3DS, Final Fantasy XV, Kingdoms Of Amalur: Reckoning, Next-Gen, PS Vita, PS4, Wii U, Xbox One)

kalkano  +   216d ago
There are a lot of good points in here.

But, number 1: BRING BACK TURN-BASED COMBAT! No, it doesn't need to be in EVERY RPG. But, it'd be nice to have it, at all. Action-RPGs are my least favorite RPG sub-genre.
levian  +   216d ago
Respectfully disagree. They had their place in older games that I still enjoy, but when I play a newer game that tries it, it just bores me. Spam "Attack" until enemy is dead > press "Cure/Potion" when low hp > win.

The only turn based combat I wouldn't mind is something similar to FF Tactics.
kalkano  +   216d ago
Bad design, is bad design, regardless of genre. There are plenty of "hack n' slash" action-RPGs that are "Spam attack until enemy is dead".
knockknockannefrank  +   216d ago
try playing on harder difficulty then. and try the persona series and shin megami tensei IV for 3ds and tell me if attack and cure/potion works for you
lonelyplayer  +   216d ago
In playing persona 4 on the vita on very hard and it is really hard.
This is my first time also
levian  +   215d ago
All these comments are true. There are some horribly done hack and slashers, and an unskillful combat is terribly boring. This being said though, my comment above is true even to Final Fantasy games which are regarded as the (turn based) rpg giants.

There's no difficulty setting and you could easily complete nearly all the content just using the Attack command. In fact the combat is generally so easy that there is often a low level challenge commonly done by players, attempting to beat the game at either level 1 or the lowest possible.
Relientk77  +   216d ago
Agree they need to bring back turn based combat in JRPGs, it's just classic
Lord_Sloth  +   216d ago
Ditto. I loved old school JRPGs. I want another Wild Arms!!!
erathaol  +   216d ago
"Valkyria Chronicles" and "Fire Emblem: Awakening" had a great way to make you feel for the characters you use and regret when you make a poor decision in combat.

I'm not saying all RPG's should be like them but there are lessons to learn there.
Lukejrl  +   216d ago
I wish valkyria chronicles 2 would get ported to vita.I don't often have time to invest in a mobile game where I can't save often. But I loved the first one.

Turn based is fun, just the randomness of the battles need to be balanced and grinding needs to be disguised as side quests for actually worth it items. Playing ff6 items were hidden and you got rewarded for exploring and thinking, the latest ff's have everything out in the open.
3-4-5  +   216d ago
I like Turn based, but they need to get more experimental with art styles, and the stories need to improve a bit.

Also, way too many times has there been games that have great art, but have horrible gameplay, or great gameplay, but terrible music.
Jyndal  +   216d ago
For me, it's all about customization.

The more I'm able to customize my characters and UI, a large selection of crafting choices, huge skill trees, and a gigantic, open, non-linear world, make a RPG worth coming back to.

Guess that's why I'll still install Morrowind and Oblivion from time to time.
Godmars290  +   216d ago
Games that offer 60%, or less, of their content on a playthough, on any one-time playthough, yet have solid stories? Have involving stories which either aren't about saving the world or make saving it trivial.
wonderfulmonkeyman  +   216d ago
To be honest, I think that too many people are trying to link the idea of "steps forward" in both game genres and particular series', with the new consoles.
Technology doesn't intrinsically force changes in game design.
We're still going to be seeing the same stuff, even in new IP's, that we've been used to seeing in the genres we're familiar with, for a very long time.
And given how successful some of those games are despite the age of the formulas used in their making, I don't think that's as bad a thing as people make it out to be.

People need to stop caring about what's "new" and start caring about what's GOOD, even if it's familiar, aka, "rehashed".
#4 (Edited 216d ago ) | Agree(2) | Disagree(0) | Report | Reply
kalkano  +   216d ago
Yep. To me, "moving forward" means going BACK to what worked, and was abandoned.
#4.1 (Edited 216d ago ) | Agree(2) | Disagree(0) | Report | Reply
Lukejrl  +   216d ago
Yea, the adage if ain't broke don't fix it. Some things need to be addressed but for the most part the stories were fun engaging and lasted longer. Xenogears was a mature story, had some humor and completely left you awe struck when you started putting things together. I am going to replay it this year. 70 hours booked.

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