Christopher Compton for Endless Backlog Writes - "A lot of games are judged these days on the amount of content they can boast. Do they have a 30+ hour campaign? Do they have multiple endings? Do they have multiplayer? If a game doesn’t answer one or two of these questions with an enthusiastic “Of course!” then it may be dismissed for lacking considerable value. On these terms, Resogun may not make the cut for many, offering a mere five levels, three ships, and four difficulties. But overlooking this game on those grounds would be a real mistake, for in that seemingly small breadth of content lies endless hours of score-topping, eye-popping, frenzied excitement that games ten times its size couldn’t muster."