See Lara Croft's 2013 adventure compared across all platforms - PlayStation 4, Xbox One, PC, PlayStation 3, and Xbox 360.
30fps video -_- not a good way to compare when PS4 version is 60fps to Xbone's 30fps
Who cares about the minor differences in the visuals. I think the bigger issues here are the frame rate (much better on the PS4 and PC) and why is the game costing full price ($59). higher resolution and textures but its more or less the same. It should cost less.
@Don I agree, the frames is what matter most over res or little graphical differences. PC and PS4 will be 60 frames while X1 is 30 frames which will be locked in at which is still great.
I'd like to see some AMD vs NVidia screenshots on maxed out settings for some of these. I wonder if the subtle differences in lighting, shaders, and particles would exist between the two.
The ps4 version overall looks superior to all the other platform, yes including pc.
BTW, here is the true definitive version at 60fps gameplay on PS4 ;-) http://www.gamersyde.com/st... http://www.gamersyde.com/st...
Actually it is nice to see ALL of them side by side. What is funny is because of this massive side by side comparison I can now easily make out the issue the Xbox has with "over-sharpening" textures. Basically Microsoft's scaler chip in the Xbox One is running on overdrive and over-sharpening textures to a "hyper-real" point. It's very jarring in the side by side comparisons with ALL the consoles and the PC. Sure this doesn't show much between the PS4 and XBO versions (VERY subtle differences visually and frame-rate difference doesn't show due to the method of capture), BUT what is apparent is the difference between the previous gen and current. The PC version kind of falls in the middle of the road between both console generations, BUT the PC version also doesn't have the newer models and effects. Any well off PC could definitely handle the new effects and models, but lower to mid range cards MAY not -- so I'm not going to be quick to defend the PC too much.
Personally I don't see much difference, more like the colors are different, maybe a few slight effects, still rather than a performance gap, there's not really much different to me. Its possibly the vid itself but I'll leave the explanation for that to those more tech savvy than myself. I think part of it is even though I thought this Tomb Raider was a helluva reboot I just can't get over this money grab port so soon off the last gen game.
@Angelicicediamond The x1 version is not "locked" at 30fps its "capped" at 30fps, cuz the game will often drop under that to 24fps and has alot of stuttering/juddering for it @Joke Are you trying to say that you can really see a difference in framerate between them (the x1 & ps4 versions) on a 30fps video?! come on man, you're kidding right?
I believe the next gen consoles just beat the PC here.
No, that isn't the case. The next gen consoles have some additions that the PC version didn't get, such as animated foliage, physics-animated accessories on Lara, a reworked face for Lara, etc. However, the PC version also has advantages in some areas: tesselation (which is completely missing on the Definitive Editions), higher res textures, higher precision effects in some areas, greater use of motion blur, higher quality texture filtering, higher resolutions, much cleaner image quality due to the ability to use super sample anti-aliasing (vs FXAA post process on consoles), and the ability to run it at a SOLID 60fps or beyond. That last one is extremely important to me and many other gamers. The XB1 version has a stable framerate, but it is only 30fps. The PS4 version, on the other hand, has a frame rate that averages higher, but fluctuates a lot and is very juddery since it isn't in sync with the refresh rate of the display. "For the most part, on the PS4 we see frame-rates regularly fluctuating between 40-50fps depending on the complexity of the scene" "we would have liked an optional 30fps cap in the display settings to eliminate the judder during the frame-rate fluctuations and keep absolute consistency with controller response throughout." http://www.eurogamer.net/ar... So, the PC version and the newer "Definitive Versions" both have their points of advantage, but I would say the PC version has more advantages. "A direct comparison with the PC version set to the ultimate quality preset reveals some large discrepancies between the Definitive Editions compared with the full-fat PC experience. Aspects such as tessellation are missing on the characters and environments, with some of these elements appearing more blocky on the PS4 and Xbox One as a result. Meanwhile, motion blur is used much more sparingly, while texture resolution is noticeably lower in some cases." "Does the much cheaper PC version of the game feature all the non-Lara based enhancements found in the Definitive Edition? Well, no. However, some seriously impressive effects found in the PC game - like tessellation, for example - are nowhere to be found on next-gen console." "That said, the extra crispness and clarity available on the PC game due to higher-resolution assets and better filtering are a big draw for the platform" "For those wondering how it fares in comparison to the PC version, the choice isn't quite so clear-cut. The open nature of the platform means that hardware upgrades and customisable graphics settings allow the user to dictate the resolution and frame-rate based around the compromises that are most important to them - so if you want a rock-solid 60fps and you're prepared to trade TressFX to achieve it, that's no problem at all. Running with the ultimate preset enabled and the original TressFX in action, it's clear that the Definitive Edition delivers an upgrade in select areas, but fails to trump the PC game in all respects. Certainly, when it comes to running at 1080p60 - or with even higher resolutions and frame-rate - no other platform can truly offer a PC-beating experience." http://www.eurogamer.net/ar...
No they didn't. PC on the highest settings is still superior. If you look up close, the textures on PC far surpass the consoles. And even if some textures WERE to beat PC, the PC hasn't had the new textures added (yet). This is a RIDICULOUS comparison. You're basically comparing HD with non-HD and going "herpa derp, HD is better." Consoles will never look better than the PC version. Why is this so hard to accept for so many people? This is the dumbest comparison around. PC shouldn't even be here.
No Angelic, the PC version is still better, and the PC versions always will be
@starchild How can you say that resolution is not the biggest diference between them? You do know that the x1 version drops below 30fps too right? (24fps) So it also suffers from stuttering/juddering. Also the x1 version drops to 900p during its cut/cinema scenes Oops replied to the wrong person
The PS4 version is NOT 60fps. The PS4 version averages about 50fps, see the Digital Foundry comparison. A game that spends as much time down in the 40s as it does above 50fps is not a 60fps game, no matter how the developer or fanboys want to bill it. The only platform that can maintain a solid 60fps or higher on this game is the PC version. The Xbox One version is capped at 30fps and sticks there the vast majority of the time that's why it's frame rate average is 29.84. In any case, it's a silly comparison since the XB1 version is capped and the PS4 version is NOT a 60fps game. It fluctuates up and down A LOT and only averages 50.9 fps. I'm not saying the PS4 version isn't better than the XB1 version overall. I'm just saying the framerate comparison itself isn't what some people have been making it out to be. The advantages the PS4 has over the XB1 are to be found in other areas: resolution, effects, etc.
Okay, why is this the only version of these comparisons where the PS4 (and PC) are the "washed out" ones and the Xbox One isn't? You freaking gaming sites! No one can trust you anymore! No one! What's the point of all this when you do things to make us question everything you do to the point where you are useless in providing us any reliable news on this sort of information?
Why do they only have the pc version on ultra, the pc version has an ultimate setting.
Fear in their eyes
Because in reality only a small sample of people will be able to run it efficiently.
Not that hard for most PC's to run Max settings 60fps lately.
@Eonjay So what if only 'a small sample' of people would be able to run it. If you are going to do a comparison you show what is absolutely achievable, and there are plenty of gaming pcs that are capable of doing so. You don't pick and choose what settings to turn up or down, you go with max settings.
Seeing as PC is a highly varied platform, if you want an honest discussion once must include likely settings for something resembling a mainstream rig to go with the "no chance in hell will it look like this for you" settings.
Wrong. Everyone who get the PS4 or Xbox One version will get the absolute highest achievable setting for that console because there is only one setting. Should they also show PC running on LOW, MEDIUM, and HIGH to reference all achievable outcomes on PC.
When it comes to the differences between the PS4 and Xbox One versions, the difference is in the frame rate which you can't really see with this video. The PC version is superior - as one would expect, but as others have mentioned, they are only running the PC version at Ultra, not Ultimate. The last-gen versions are the least impressive - as, yet again, one would expect. The way they redesigned her face for the Definitive Edition still bugs me a little. Don't get me wrong, it look nice overall, but it's just...something. I think it's the eyes that are messing with me.
@KillrateOmega, But doesn't the framerate on the ps4 version vary? They should have locked it at 60 fps from what I've heard it dips to the low 30's @Eonjay Most people can actually run it in ultimate settings, it doesn't use max aa for ultimate however if you add max aa that's when the game can become very unplayable.
The thing with the PS4 and Xbox One versions of the game is that while the PS4 version's frame rate does in fact vary between 60-30 fps, it is capable of hitting 60 fps. The Xbox One version, to my understanding, cannot achieve 60 fps. Obviously, I have no first-hand experience with the Definitive Edition to test this out. This information was taken from articles and developer statements.
Show me a video of it dipping in low 30's... Even when the x1 hits 18 in one video the ps4 is still at 45 and the x1 even has to go to 900p to achieve it at cut scenes, thus the ps4 version is highly smoother regardless of not being locked.
Yes conbatcash it does vary (the framerate) but the average is 50fps, meaning that its spending most of time there
@Killrate PC looks SO inferior to both PS4 and XB1 its not even funny, seriously drop the PC looks better crap, it simply doesn't come close.
@killrateOmega Yes it's true, PS4 framerate do dip and not locked at 60fps. However, so far from all the comparison they made. The PS4 version have not dipped lower than 40fps. The x1 version is locked down at 30fps but for some reason it have shown to dip below that (18fps was the lowest i think). Regardless, even if PS4 framerate dips, it will never dip below 30fps.
Who caaaaaares, we've seen tons of these videos and pictures comparing the different versions already. Just play the game and enjoy it!
PC hasn't had the new texture pack applied. Why bother comparing it to the new version? Oh right, because console owners want to feel their console is better than PC. Sorry.
Because PC gamers think that the game somehow looks better with outdated textures and assets.
even with the "Definitive Edition" changes, the next gen consoles version fail to trump the PC version. this is what Digital Foundary says "A direct comparison with the PC version set to the ultimate quality preset reveals some large discrepancies between the Definitive Editions compared with the full-fat PC experience. Aspects such as tessellation are missing on the characters and environments, with some of these elements appearing more blocky on the PS4 and Xbox One as a result. Meanwhile, motion blur is used much more sparingly, while texture resolution is noticeably lower in some cases." "Running with the ultimate preset enabled and the original TressFX in action, it's clear that the Definitive Edition delivers an upgrade in select areas, but fails to trump the PC game in all respects. Certainly, when it comes to running at 1080p60 - or with even higher resolutions and frame-rate - no other platform can truly offer a PC-beating experience."
well with my i5 4670k gtx780 pc version fps drops some places to 40.So have to say Ps4 version doing fine against over 1000 euros pc:s.Average pc:s cant even handle Tressfx:)
That's because Tress FX was designed for GCN cards. If you're running nVidia turn off Tress FX ya goofer ;)
Face texture look much better on PC version .... How much reality do we want?.
The old PC face textures look really outdated, talk about artistic style all you want, the fact is it looks way better in the definitive edition.
I have it on xbox one and watched my friend play it on ps4.didn't notice a difference. Perhaps my non cyborg eyes can't handle what 60 fps looks like
i hated this game. alright ill admit im being a little rough. just wasnt as good as i thought it would be. multiplayer felt unfinished too
Pc version holds up very well, it looks a little different but its pretty close. These compressed videos don't tell the entire story though.
I'm trying hard not to be biased, but to me the XB1 graphics seems to be better then PS4, Both seems to be better then the PC. As crazy as that sounds, that's what my eyes see. I know the PS4 has the better frame rate, but my untrained eyes could not see the difference in game play. I think i have to play it to see it.
I see black crush on Xbone version. I presume, where is the black crush, there is a probably 900p in some cut-scenes and sharpening filter is on.
As a console gamer I haven't been able to play many games at 1080p60 and honestly I thought 60fps would not make a difference to me but I was very wrong. I like to enjoy a good vista and TR has plenty of them. On 30fps games I'd have to pan the camera annoyingly slow or else everything would get blurry, with 60fps I can move the camera much quicker before this happens. I'm enjoying the game a lot more because I'm looking around a lot more. Where I'd normally have to move the camera, stop, look, in order to avoid the blur, I can now just smoothly look around at a comfortable pace. I'm afraid it's going to be difficult for me to go back to 30fps after this.
Time to consider PC gaming. Not now, but down the line. Enjoy your new console for a while since you invested in it.
i went with mostly pc gaming about 6 years ago and love it!
FUCK ALL OF THIS! Make a comparison of Tomb Raider on PC at 1440p, 1600p, or 4k then comparing to the "next gen" console "definitive marketing trick" edition. Weather effects are cool however no fucking way will the "definitive" version look better then the pc version maxed out way above 1080p
Well many dont have 2 gpu:s in their pc.Thats what u need to play with higher resolutions on pc.
i think one high end gpu can handle 1440p, either way i think it is fucked up that they claim the "definitive" version on consoles is the God be all mighty version. bullshit lies in marketing is what it is, pure marketing bullshit to trick the sheeple.
I wonder if the Ps4 version would be better off with a solid 30FPS and the inclusion of tessellation and better AA... You know, I think it would be. And Tress FX needs to be seriously improved in terms of performance, I still don't think it's really worth it.
This again??? Geez how many damn Tomb Raider comparisons do we need..Get over it people!
Other then the DF article. I don't have TR anymore. Does anyone have screenshots showing Tessellation. PC PS4 etc.
Have to go with the Xbox One version brighter visuals and alot more detailed
You cant be that ignorant can you? the PS4 version has a higher average framerate of 50fps vs 30 (which drops to 18fps). The X1 cut-scenes run at 900p instead of 1080p like the PS4's. The X1 version has got reduced levels of anisotropic filtering, lower-resolution textures in places and lower-quality depth of field in cut-scenes. You're eyes are lying to you.
Grown ass men and possibly women arguing over a games graphical assets...Gosh shut up and play the damn game on your platform of choice!
When it comes to resolution difference then yes the difference is almost unnoticeable, but framerate difference between 30 & 60 is worlds apart.
one can live with the low resolution... but when it comes to ups and down gameplay speed.......uhhh its unplayable. DAMN I hate when its gets slow on detailed world.
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