GotGame:(H. Hero) - The Last of Us was one of the most acclaimed games last year, but it ended leaving me cold. Today, I wanted to share why I was personally disappointed by the game. Hopefully, you can see where I’m coming from.
Personally, I loved the game.
I agree. The author seemed to have a lot of problems with the AI (which I didn't) and that's his only reason for the game to be "disappointing", which I think is going a bit too far, especially when he says "TLOU is far from being a bad game. Also, he calls DmC and Bioshock "bad games", which makes him seem a bit of a hater for games that received praise
I think the A.I was a problem really, especially the fact that ND hyped up the A.I quite a lot. I mean, the A.I can't see other Ellie. That kind of breaks the immersion and strikes at heart of the little mechanics like Ellie hiding under Joel when he was taking cover. It felt kind of pointless because she wasn't really vulnerable. We even discussed the issue (from 8:48min onwards): http://www.youtube.com/watc... But even then, I don't think it should have been enough to render the whole experience disappointing. There was so many things TLOU did right that I'd happily forgive those shortcomings.
on The Last Of Us:"why can the enemy see your character plain as day, but is somehow blind to the goings-on of your allies" because it would be a pain in the ass to have an AI always wrecking the whole STEALTH gameplay, you cant really count on a AI to do exactly what YOU want, so thats why its made on purpose to not waste your effort at being stealthy. honestly, who really want to see the AI going all "leroy jenkins" on the enemy and waste your experience? NOT ME.
Author already got called out on Neogaf for lying he wasnt playing on survivor most of the time.
Septic i 100% disagree about the AI fro Elle. Imagine how much anger you would have when she constantly gets caught becasue you can't control her? I don't get peoples problem with this tbh. You would never stop complaining had it been the other way around. This isn't a over the top type game where you can place her in cover etc. They made a great decision making her invisible it is just to sloppy for the game to depend on elle hiding and being seen and the player screaming hate at the TV screen becasue of it. SEPTIC not saying you personally with never stop complaining line. I just don't see how anyone can complain about that without actually think it through. Just imagine how mad you would be if elle was the one to always get you caught?
My biggest problem was not having a knife, it's the top survive item to carry. It ruined the game for me cause i was thinking the whole time: if this was real, I would have a badass knife by now and I wouldn't need to craft stupid shivs and worry about breaking my blades so easily.
@Murdoc Uhh... Not sure if serious or never heard of machetes. http://youtu.be/z5ODt6GmMrE (you are welcome)
If only I had a rocket launcher/machinegun/laserbeam rifle I wouldn't have to carry a baddass knife... And to those that haven't played it on Survivor Difficulty, oh well.... One of the two best titles I have ever played and a game that has single handedly elevated gaming beyond a mere hobby to an artform.
Murr, I agree it didn't ruin the game at all for me but not having a sturdy knife throughout the whole game? Come on. Not that hard to find a knife that can last thru 5 zombies.
"Imagine how much anger you would have when she constantly gets caught becasue you can't control her? " Thats no excuse though. The A.I was hyped up as one that could dynamically react to their surrounding. But you're telling me Ellie cant even follow you properly or take cover? It's simply no excuse. I understand your point (and ND's justification) for it but it's not good enough. It breaks the illusion and a BIG part TLOU is that paternal feeling you hsve for Ellie, who, for the most part, is invincible.
It's simple really Story wise -> The Ai ignoring your allies was a massive, huge, immersion breaker. Especially on a game that relies so much on tension and atmosphere Gameplay wise -> It makes the game more fun. What it really was -> Naughty Dog were simply unable to get the Ai up to scratch so that the Ai wouldn't get caught or do something stupid. So they simply removed that aspect altogether. It's not exactly their fault, but the gameplay contradicts the narrative so much. Personally, I wasn't disappointed by The last of us, but thats because I knew it would be overrated in the first place. You just have to enjoy it for what it was. Believing the hype of fanboys will always give you higher expectations. I also had a big problem with the 'puzzles' in the game. Some fanboys said "but it doesn't make sense to have complicated puzzles in a city", which I totally agree too, however instead of something fun, we had stupid, simple puzzles. Which had no place in the game. ND couldn't come up with something more fun to pace the game. So they had boring puzzles that had no difficulty or fun associated with them and where literally there to make the game longer. Not to mention, the Ai originally shown in the E3 was lightyears ahead of the final games Ai. I'm shocked ND got let away with it. On another note, I liked this game alot for many reasons, but I can't help but laugh everytime someone tries to call it Game of the Gen. It had far to many faults for that
I never once thought the enemy not seeing your ally was strange, it would make it ridiculous to try and get through small corridors and such if they could bump into her and see her every time you tried to sneak through. Naughty Dog made the right choice from a gameplay perspective and it is crazy to think a game could be "over rated" or a "disappointment" for something that actually improves the gameplay experience. p.s. congrats to Naughty Dog for receiving the most total Game of The Year awards on The Last of Us and setting that record, I know it's kind of a trivial thing but still I think they deserved it. Well done.
i don't know about his guy, but me and my friend was talking about how the game had won most GOTY awards over a beer lunch. Then we both started talking about the moments in the game. he liked the giraffe (i liked the walk on Tibet in UC2 more). but then there's this part where Joel gets sick and the girl is out hunting for food... oh.. whatever happens in that chapter was so so amazing. Then obviously, the best part was the ending. i never bothered about it much but when i was talking to him about it i nearly teared up because he cared for her so much that he doesn't bother about the future of human beings but only her. brilliant game!
@septic. If Elie was seen by the AI the game would be IMPOSSIBLE and LINEAR. Also the human AI was decent. It flanked when I was behind cover. The Fungi-zombie are meant to savage and dumb. Afterall the infected are being INFECTED through their brains.
Another indication of the excellence of the AI was their varied responses on repeated playthroughs as well as how when varying your own approach to a situation would radically change the dynamic. Because on Survivor you will get to play areas multiple times :)
Uh oh he said TLOU was disappoint, thus breaking at least 2 commandments. I had a few immersion-breaking bugbears myself. -Invincible Ellie -Guards with spotlights near the start, that manage to do the age-old security camera sweeping pattern like robots -I had an AI enemy repeatedly jumping over a crate from one side to the other, seemingly recalculating his route at the end of each lengthy animation. That was obviously a bug rather than a design choice though. The strength of the game was the narrative and presentation, as is always the case with Naughty Dog. Those are good strengths to have though.
I didn't have AI problems until halfway through the last stage. It was very disappointing because the human enemies, in my opinion, were awesome and far more scarier than the Clickers.
"Why The Last of Us was disappointing" Because I couldn't get pass the first wave of clickers!!! XD jk. That aside, once I've completed the game, it had an excellent story telling of survival. It was also dark, grim and vain. The game play was mostly stealth all around, the opposite of the action-pack series that is Uncharted. This game's sequel should be on Vita.
I gotta wonder if people complaining about A.I not sensing ellie even played the game. Do you know how annoying clickers would've been if they could've sensed Ellie?Those guys could hear a pin drop in water. Then you have the issue of finding cover big enough for you and Ellie cause she follows you.You gotta adjust your timing when trying to sneak cause you have a tail basically. The sad part is if Ellie was detectable people would bitch even more.
@ Septic The "balance of power" enemy AI system was the one being touted and it delivered completely, especially in Survivor mode. The friendly AI was always going to be an issue in how it reacts to enemy AI, and there was never going to be anything that could be done to prevent that on PS3 hardware in particular, other than cut it out.
With regards to the AI, I'll boil it down. AI that cant see Ellie = SLIGHTLY Immersion breaking. AI that can see Ellie and causes you to fail a level everytime shes seen = Gamebreaking design flaw = Unplayable, frustrating mess. The AI was a design choice and totally necessary, and even then hardly enough to overshadow everything this game does right. The enemy AI was great.
The IA was a bit disappointing, but I still really enjoyed the game! I immediately played it over after completing it.
Personally, I agree with you!
Not gonna open the article and give any ad revenue to the troll whore.
Surprised ND didn't get called on their failure to deliver on their AI claims. At all apparently.
The thing is, not everyone had so many AI issues. I can't remember any time where I thought that the AI was messed up, and I finished the game multiple times
I must agree on never seeing such a broken AI in TLOU as seen in this video. But with what he shows here, I have to agree with him and his experience with it. I had my Joe getting ambushed now and then, and he showed a sequence when that happened too with that guy at 4:25 and as he self stated was unexpected. Running through a hallway not getting shot? NO WAY when I played the game. Well, to be fair, I never tried to do that. Too cautious I guess.. I wonder why the difference in AI I have played through and his actually is different at all here! Very strange to me... Having Ellie vulnerable would have been awesome if the AI was up to par. Her getting more experienced with, not just sneaking, but even with handguns as the time goes, and helping Joe out even. I did enjoy the dark atmosphere and felt the apocalypse actually happening. I got that 'The Walking Dead' feeling. Very enjoyable and worth the praise. That video just showed they gave away his enjoyment of the actual game, since he mostly bought it for the AI shown at E3, and that is what mattered to him. Opinions, opinions.
Yea i beat the game 2x and i remember one or two times the AI would run in a door and back out constantly(broken) thru out the whole game. When you're on top everyone wants to pull you down.
I played TLOU 7 times and in every single playthrough the enemies acted differently when I encountered them. Flanking me when I was armed, charging me when I didn't have any bullets left ... This guy doesn't know what he's talking about.
The 'friendly AI' was the only one they cut back to and Naughty Dog explained why. However, many of the haters just ignore the fact that the enemy AI was a different story. Anyone one that complaints about the AI just brings up the friendly and don't acknowledge the enemy one.
well, this video is them getting called out on it I guess. I can see why this person was disappointed after all of the pre-release messaging/hype, but the end product was still stellar. my guess is that the ps3 simply couldn't handle all of that computing for the final release without more problematic bugs, so they had to stick with a more functional, yet less ambitious, enemy AI script. this might be the kind of thing the PS4 and its larger memory and more flexible compute resources can address in their future titles... I remember my playthroughs having enemies be a bit more responsive to me and what weapon I had, but he clearly found some exceptions to that during his plays.
Still, regardless of what's been said of the game's story, this is another case of "professional" game journalism failing to do its job. Not holding devs and publishers to task on their claims. This video is coming after that fact. Really nothing could have or should have been lost by pointing out in early, official reviews how the AI under delivered from what was promised, 8/10s should have as much weight as 9s or 10/10s, but this no different from what Gearbox did with Aliens:CM. Its allowances like this which makes misdirection and outright lying acceptable when promoting games.
The AI is amazing in TLoU. Not sure what people are whining about. Yeah, it sort of ignores Ellie, which sucks. But its reactions to the player are some of the best in gaming.
he made a good point in the video wise but i haven't had any problems with Last of us even with the AI and the enemy's not seeing Elie still my favorite game and still waiting for the DLC.
Why write about that now? People loved the game for the most part.
Hits man, hits.
I'm glad the friendly AI didn't give away my position. For them to traverse the world with your character and constantly have to use multiple algorithms might have taken a LOT longer to implement. At least to get it perfect.
nope the game is absolutely masterful
The game wasn't disappointing in the least bit, but it does have faults. The game isn't perfect despite what everyone seems to claim.
As hard as I try, I can't think of anything about the game that was bad or subpar. Maybe some objects in the environment from early in the game were re-used later on (furniture, pieces of wood etc.). But thats totally forgivable. I'd still give it a 5/5. I'm sure I'd find some issues if I looked deeper into the game and played through it more(only played it once on normal). But I'm sure most would say that it sets a new standard for the survival horror genre. For that...it gets a "perfect" score from me.
i hate opinions it should not be NEWS, News for Gamers thats the Name of the site. N4G should not allow opinions plus it makes me mad reading Them. everyone thinks they are correct in there opinions about Something.. Comon N4G take these out of your site!!!!
Not sure if being sarcastic or....
nah I'm serious its just a bunch of sites always looking for clicks
Because my no name site needs hits.
Whomever wrote this article is disappointing!
And another example of people who don't even try to actually engage the topic or "READ the article", just dismiss it flippantly because it dares to shine a light on something they'd rather not see. It's a video, not a written article.
Evidently that bothers you...GOOD!...LMAO!
The argument over the AI in the Last of Us is a touchy subject. Although i understand where both parties stand on the matter i think Naughty Dog made the right choices in their design for the AI. The thing is although the immersion is broken when all of a sudden Ellie runs right across from say a clicker without it even noticing her. Can people imagine the rage with gamers if you are stealthing an area & your cover is broken by your AI companion? Can you see the reviews of the game make that their primary complaint? Yeah it sucks that the enemies do not notice anyone besides the player, but isn't that what it is about? The game wants to see how good a player YOU are not your AI companion. The gamer is playing the game not the AI.
TLOU couldn't be further from disappointing! Brilliant game. After multiple playthroughs, the AI for human enemies is slightly lacking though. They have an incredibly small field of view that can be easily exploited and are deaf to their allies being strangled iirc. On the other hand, I wouldn't enjoy playing a stealth game where the enemies senses were realistic. Would be too hard. I don't think you can complain that your ally doesn't give away your position. That's a positive in my book! The Last of Us really is an incredible experience overall regardless of the shortcomings in AI.
Gaf already exposed this clown https://imagizer.imageshack... https://imagizer.imageshack... Items aren't highlighted in survivor difficulty
Too bad he said that NEARLY all of the footage was on survivor difficulty. Tell your gaf buddies to try harder next time. -_-
This game was amazing. This guy is losing it. This is definitely one of the best games last gen.
It's true that ND were adamant that the demo wasn't scripted at E3. But it sure looks like it was after all.
Based on what BS do you say that?
Well, there was a controversy about whether it was scripted at E3 and ND explicitly said it was not and the game determined enemy patterns on the fly. But in real time, we can see that intricate enemy attack patterns shown in the E3 demo can't be replicated.
$$$$$ CLICK BAIT $$$$$
Unlike your comment, his is a very well-researched and presented argument. This guy is well respected and known for his analyses of different games and aspects of gaming. Again, unlike you. Just because it's criticizing the most awarded game of the year doesn't mean it's mere click-bait. People roasted developers like Gearbox for failing to deliver on promises and outright staging mechanics in public demos prior to a product's release, but ND get away with it because the game's not absolutely terrible? Sorry, that's not how criticism works. People cry out for better journalism in gaming (here's a hint: never going to happen), but when someone actually tries to deliver on that they're scolded because they don't gush and coo like all the other "journalists".
There have been far too many cases of badly written articles with absurd titles to capture the attention of your average bored internet web surfer. This in turn leads to ad revenue. I should know I have "worked" as a internet blogger myself. I am simply using the term to demonstrate how journalism has turned into something to make a quick buck rather then something to express a decent opinion. A decent opinion doesn't need an extremely overblown title
Why not stick to defending Microsoft or Nintendo or whoever the hell it is? You're doing an abhorrently bad job at defending this clickbait. Do you have experience with the game? Did you keep up with its development? Are you even paying attention to the comments that have outed this guy as a liar? See Jack Vagina's comment, which you HAD to have passed on your way down to this one. Interesting how you claim this to be a "very well-researched and presented argument," but you ignore how this supposedly well-respected individual has been caught in a lie. Where's your personal opinion on the game? You're defending this guy who people are claiming is just doing this for the hits- and there seems to be quite a bit of evidence to support this- but you have no real DEFENSE. What are you even doing on this article?
Well... I gotta admit the beginning was far more interesting and intense than most of the game. I´ve just played the start chapter and it made me buy it. Kind of out of pace and bland after such powerful prologue.
are you kidding me ?? melee enemies almost all the time were hiding almost in every ambush in the game. Yakuza is a very great game especially fighting gameplay, it is sad not alot of people recognize it. on the subject, yakuza is all about fighting mechanics, however, I agree with you it wouldn't hurt to have enemy fear reaction. anyways, saying the last of us was disappointing is not right. it was blast first time playing it. sure the game is not perfect but saying disappointing oh no it is far from disappointing.
The guy clearly cherry picked moments in the game to prove his point. I've never seen the AI behave this way.
THIS SITE WANTS HITS.
And you want agrees. I think you owe the kettle an apology.
unlike all these people above me who are talking bad about TLOU you all dont know a good game when you see it plus this article is wanting you to click. In my opinion TLOU is my favorite game and it deserves a 10/10 even if the AI messes up eney it never happend to me and ive played this game 3 times and plan to play it a fourth time but i think people agree with me that 1 little bug on a game doesant make it dissapointing.
I was disppointed with TLoU. There were three things that killed the game for me. The AI, the MP, and some of the level design. Many times in the game I would sneak by zombies only to eventually find out that the cut scene isnt triggered and I cant move on unless I kill all the zombies. Or I would get to where I needed to go after sneaking by zombies only to find out that when I got there I had to do something loud which resulted in all the zombies i sneaked past running and killing me. A simple voice over telling me to kill them would have solved that. Nothing worse than not knowing what to do and dieing over and over.
He is spot on with the criticism for removing the balance of power and the overall intelligence of the A.I. I remember seeing videos of enemies trying to scavenge items and use them before you could and none of that made it to the final cut. With that said, what DID make it in is still better than anything else out last year and that is why the game won the awards it did. As for the video, I'm calling bulls*** on most of that footage. I played on normal and at no point did any enemy just sit there and dodge or do nothing like what's in this video. Maybe it did happen and I didn't notice but it's easy to splice together a video and cherry pick 12+ hours of game and condense it to show what you want shown. The AI in the game is far more capable than what's on display in this video. And how did this guy know Bioshock would be bad? He is criticizing TLoU for doing what Bioshock did (albeit to a lesser degree) but expected one game to be crap but was somehow blindsided by the changes in TLoU?
Say something positive, nobody bats an eyelid. Critique even one tiny thing about the game and everybody loses their mind. I haven't watched it yet but thinking about the AI I did notice some issues with them. Main one being Ellie being noticeable to AI in some instances. AI not noticing her or any other ally AI seems weird and immersion breaking but on a gameplay stance it could be really annoying. Especially if you want to circumvent some AI. By all means, the AI isn't perfect at all however I still enjoyed the overall product. I just kept my expectations low after UC3 and did not look up the product any further. Also I still enjoyed Bioshock Infinite. Bioshock being bad is pure opinion. Interesting factoid, did you know this video got some people banned on neogaf?