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They've Turned A Classic JRPG Into An Always-Online, Free-To-Play Joke

Last week Namco Bandai quietly released the English version of classic 1995 JRPG Tales of Phantasia onto iTunes. It's just like the fully-voiced PSP version of the game, only with sloppy touch controls, in-app purchases, fewer save points and an always-online requirement. Can we not do this?

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Snookies121392d ago

You don't have to play it this way. Just go play the original or something.

Godmars2901392d ago

The point is that everyone who does play this version, spends money on it, will encourage further such efforts. Effect how games are generally made.

BlackWolf1392d ago (Edited 1392d ago )

There's also the PlayStation, Game Boy Advance and PSP versions. There are many choices before... this... I don't know what to call it.

amywelshcastle1392d ago

When I first saw this announced I was excited for the split second it took for me to realise it would be full of micro-transactions. The always online requirement is just a kick in the teeth.

Chrono1391d ago

It is possible to finish the game without any micro transactions. They are there to make the game easier. The player needs to be online for saving the game only, but they can play offline when they don't need to save. For the price of $0.00 I don't think this is a bad deal especially considering this version (based on the PSP one) was never available in English.

Hicken1391d ago

Filling it with microtransactions is ALWAYS a bad deal. It wasn't something the original game needed; what makes it necessary now?

Why does the game need to be easier? Aren't things easy enough these days? Who complained about games back in the day being hard?

All I can see this as is a cash grab, which is really disappointing because I'm generally supportive of Namdai's stuff.

SpiralTear1391d ago

Never thought I'd see the day that a JRPG from 1995 would need to be played with a constant online connection present.