Dragon Ball Z: Battle of Z Review | The Average Gamer

When you actually begin to play a mission, it is apparent that ‘strategy’ is the last thing Battle of Z requires or delivers. You walk/fly through the full-360 degree environments, using a simple lock-on function to home in on enemies

These enemies always start from afar, and they are often locked onto you, so expect to be taking damage from the get go.

Turning off the lock just creates confusion and disorientation from a camera that copes fine when things are going well, but appallingly when you take a heavy hit, shooting to the back of your character’s shoulder, facing the floor, or your obstructing your view altogether with a rock or another object.

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